20:17:37.326None[Sandbox] Process order. (Serial=6861, Empire=3, Order=OrderContinueGotoAction Action=1258)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:37.365None[Sandbox] Process order. (Serial=6862, Empire=3, Order=OrderContinueGotoAction Action=1260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:37.857None[Sandbox] Process order. (Serial=6863, Empire=2, Order=OrderContinueGotoAction Action=1253)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:37.997None[Sandbox] Process order. (Serial=6864, Empire=3, Order=OrderContinueGotoAction Action=1258)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.039None[Sandbox] Process order. (Serial=6865, Empire=3, Order=OrderContinueGotoAction Action=1260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.053NoneThe AI synchronization took 2917 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:38.158None[Sandbox] Process order. (Serial=6866, Empire=1, Order=OrderSellResource ResourceType: Resource03, Quantity: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.160None[Sandbox] Process order. (Serial=6867, Empire=1, Order=OrderSellResource ResourceType: Resource04, Quantity: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.188None[Sandbox] Process order. (Serial=6868, Empire=1, Order=OrderGoTo Entity=#11967, AdditionalFlags='IgnoreFogOfWar', Path='1924 [10, 33] --> 1982 [10, 34] --> 2039 [9, 35] --> 2097 [9, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.199None[Sandbox] Process order. (Serial=6869, Empire=1, Order=OrderContinueGotoAction Action=1265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.287None[Sandbox] Process order. (Serial=6870, Empire=2, Order=OrderParley ArmyGUID: #7522 StopAction=False Action=0 at 2176 [30, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.319NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_08_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.319NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_08_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.319NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_08_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.320NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_08_ShortVersion_BranchB_Start, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.320NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_08_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.320NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_08_ShortVersion_BranchB_Start, Variable=Sandshapers, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.320NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_08_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.320NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_08_ShortVersion_BranchB_Start, Variable=NotKin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.321NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.322None[Sandbox] Process order. (Serial=6871, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #11659 TargetArmyGUID: #10073 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.323NoneReleaseArmy #11659 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.323NoneReleaseArmy #11659 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.323NoneReleaseArmy #11659 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.323NoneReleaseArmy #11659 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.324NoneReleaseArmy #11659 end (Empire.Frame=13331)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.354NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.354NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.362NoneSame QuestPinSubset Snapshot Frame (previous frame: 26315, current data frame: 26315) but different data length (remote: 52, local: 51)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.468None[Sandbox] Process order. (Serial=6872, Empire=3, Order=OrderGoTo Entity=#11663, AdditionalFlags='IgnoreFogOfWar', Path='1415 [23, 24] --> 1414 [22, 24] --> 1355 [21, 23] --> 1354 [20, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.470None[Sandbox] Process order. (Serial=6873, Empire=3, Order=OrderGoTo Entity=#11966, AdditionalFlags='IgnoreFogOfWar', Path='1007 [21, 17] --> 1066 [22, 18] --> 1124 [22, 19] --> 1183 [23, 20] --> 1241 [23, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.479None[Sandbox] Process order. (Serial=6874, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.480None[Sandbox] Process order. (Serial=6875, Empire=3, Order=OrderContinueGotoAction Action=1266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.500None[Sandbox] Process order. (Serial=6876, Empire=11, Order=OrderCreateBattle Attacker #6392 Target #5271 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.500NoneBattle 11978: Initialize battle with attacker 6392 (1142) and defender 5271 (1201).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.501NoneBattle 11978: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:38.501NoneBattle 11978: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:17:38.501NoneBattle 11978: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:38.502NoneBattle 11978: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:38.508NoneBattle 11978: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:38.508NoneBattle 11978: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:38.509NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.509NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.509NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.515NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.515NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.515NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.516NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.516NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.517NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.517NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.520NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.520NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.520NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.520NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.520NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.521NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.521NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.522NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.522NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.523NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.523NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.523NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.523NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.523NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.524NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.524NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.525NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.525NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.525NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.526NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.526NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.527NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.527NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.527NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.528NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.528NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.528NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.529NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.529NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.529NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.529NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.529NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.529NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.530NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.530NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.530NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.530NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.530NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.539NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.540NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.540NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.541NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.541NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.542NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.542NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.542NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.542NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.542NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.542NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.544NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.544NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.544NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.546NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.546NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.546NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.546NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.546NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.547NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.561NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.561NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:38.562NoneBattle 11978: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:38.570NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.570NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.573None[AI] Battle 11978: Confirming battle for empire 11
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:17:38.579None[Sandbox] Process order. (Serial=6877, Empire=11, Order=OrderBattleSetAutoResolve BattleGuid: 11978, EmpireIndex: 11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.588None[Sandbox] Process order. (Serial=6878, Empire=41, Order=OrderGoTo Entity=#8268, AdditionalFlags='IgnoreFogOfWar', Path='2294 [32, 39] --> 2353 [33, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.589None[Sandbox] Process order. (Serial=6879, Empire=41, Order=OrderGoTo Entity=#11949, AdditionalFlags='IgnoreFogOfWar', Path='2323 [3, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.598None[Sandbox] Process order. (Serial=6880, Empire=41, Order=OrderContinueGotoAction Action=1269)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.599None[Sandbox] Process order. (Serial=6881, Empire=41, Order=OrderContinueGotoAction Action=1268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.611NonePresentation Battle 11978: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.611NonePresentation Battle 11978: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.611NonePresentation Battle 11978: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:38.611NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.611NoneRestorePresentationBattlePreview created ticket #109973.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.612NonePresentation Battle 11978: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=11, Guid=6392, Group=Attacker, TileIndex=1142, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.612NonePresentation Battle 11978: Create participant 6392. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.612NonePresentation Battle 11978: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Defender, TileIndex=1201, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: Create participant 5271. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.613NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=11 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=11, Guid=6392, Group=Attacker, TileIndex=1142, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Defender, TileIndex=1201, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.613NonePresentation Battle 11978: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.614NonePresentation Battle 11978: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.615NonePresentation Battle 11978: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.615NonePresentation Battle 11978: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.615NonePresentation Battle 11978: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.615NonePresentation Battle 11978: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=11, ParticipantGuid=6392, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.615NoneInitialize presentation battle unit 12099 for unit 6395
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.616NoneInitialize presentation battle unit 12098 for unit 6396
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.616NoneInitialize presentation battle unit 12097 for unit 6393
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.617NoneInitialize presentation battle unit 12096 for unit 6394
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.618NonePresentation Battle 11978: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5271, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.618NoneInitialize presentation battle unit 12104 for unit 5143
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.628None[Sandbox] Process order. (Serial=6882, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:38.635NoneInitialize presentation battle unit 12103 for unit 5935
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.636NoneInitialize presentation battle unit 12102 for unit 6097
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.637NoneInitialize presentation battle unit 12101 for unit 5270
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.637NoneInitialize presentation battle unit 12100 for unit 4112
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.638NoneRequestRestoreAsyncOperation_Completed for ticket #109973.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:17:38.638NoneRestorePresentationBattlePreview skipped due to ended battle #11978
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:17:38.638NoneRequestAsyncOperation_Dismissed for ticket #109973.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:17:38.661NonePresentation Battle 11978: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.661NonePresentation Battle 11978: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.662NonePresentation Battle 11978: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.662NonePresentation Battle 11978: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:38.662NoneReleasePresentationBattlePreview attacker #6392, defender #5271
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.662NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.663NoneRestorePresentationBattlePreview created ticket #109974.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.663NonePresentation Battle 11978: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.663NonePresentation Battle 11978: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:38.663NonePresentation Battle 11978: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.686NonePresentation Battle 11978: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=11. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.686NonePresentation Battle 11978: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=11 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:38.687NoneRequestRestoreAsyncOperation_Completed for ticket #109974.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:17:38.687NoneRestorePresentationBattlePreview skipped due to ended battle #11978
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:17:38.687NoneRequestAsyncOperation_Dismissed for ticket #109974.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:17:38.878None[Sandbox] Process order. (Serial=6883, Empire=1, Order=OrderContinueGotoAction Action=1265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:39.149None[Sandbox] Process order. (Serial=6884, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:39.161None[Sandbox] Process order. (Serial=6885, Empire=3, Order=OrderContinueGotoAction Action=1266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:39.270None[Sandbox] Process order. (Serial=6886, Empire=41, Order=OrderContinueGotoAction Action=1268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:39.549None[Sandbox] Process order. (Serial=6887, Empire=1, Order=OrderContinueGotoAction Action=1265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:39.820None[Sandbox] Process order. (Serial=6888, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:39.830None[Sandbox] Process order. (Serial=6889, Empire=3, Order=OrderContinueGotoAction Action=1266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:40.220None[Sandbox] Process order. (Serial=6890, Empire=1, Order=OrderContinueGotoAction Action=1265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:40.491None[Sandbox] Process order. (Serial=6891, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:40.511None[Sandbox] Process order. (Serial=6892, Empire=3, Order=OrderContinueGotoAction Action=1266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.164None[Sandbox] Process order. (Serial=6893, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.180NoneThe AI synchronization took 1961 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:41.295None[Sandbox] Process order. (Serial=6894, Empire=1, Order=OrderEvolveUnit UnitGUID: 10609, EvolutionName: Unit_UnitedEmpire_Faithful)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.335None[Sandbox] Process order. (Serial=6895, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2324 [4, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.343None[Sandbox] Process order. (Serial=6896, Empire=1, Order=OrderContinueGotoAction Action=1270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.434None[Sandbox] Process order. (Serial=6897, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 80)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.456NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.457NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.463None[Sandbox] Process order. (Serial=6898, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1722 [40, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.465None[Sandbox] Process order. (Serial=6899, Empire=2, Order=OrderBribe ArmyGUID: #7522 StopAction=False Action=0 at 2176 [30, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.466NoneNo ArmyActionCameraSequenceDefinition for Bribe.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.467NoneQuest MinorFaction_GenericQuest_08_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.483None[Sandbox] Process order. (Serial=6900, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2355 [35, 40] --> 2297 [35, 39] --> 2240 [36, 38] --> 2182 [36, 37] --> 2183 [37, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.484None[Sandbox] Process order. (Serial=6901, Empire=2, Order=OrderContinueGotoAction Action=1271)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.494None[Sandbox] Process order. (Serial=6902, Empire=2, Order=OrderContinueGotoAction Action=1272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.570NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.570NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.604None[Sandbox] Process order. (Serial=6903, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 11978, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.605NoneBattle 11978: change state From Confirmation to AutoResolve. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:41.606NoneBattle 11978: Won by the defender with VictoryTpe=Extermination.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.606NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=955205641, turn=57, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=5271)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.607NoneBattle 11978: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:41.624None[Sandbox] Process order. (Serial=6904, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='464 [0, 8] --> 579 [57, 9] --> 637 [57, 10] --> 694 [56, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.634None[Sandbox] Process order. (Serial=6905, Empire=3, Order=OrderContinueGotoAction Action=1273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.657NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.657NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.674None[Sandbox] Process order. (Serial=6906, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.692NonePresentation Battle 11978: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.692NonePresentation Battle 11978: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.692NonePresentation Battle 11978: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.692NonePresentation Battle 11978: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:41.693NonePresentation Battle 11978: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.704None[Sandbox] Process order. (Serial=6907, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.704NoneBattle 11978: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:41.705NoneBattle #11978: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.706NoneReleaseArmy #6392 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.706NoneReleaseArmy #6392 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.706NoneReleaseArmy #6392 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.706NoneReleaseArmy #6392 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.707NoneReleaseArmy #6392 end (Empire.Frame=13400)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:41.713None[Sandbox] Process order. (Serial=6908, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.792NonePresentation Battle 11978: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:41.792NoneRelease presentation battle unit 12099
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:41.792NoneRelease presentation battle unit 12098
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:41.792NoneRelease presentation battle unit 12097
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:41.793NoneRelease presentation battle unit 12096
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:41.793NoneRelease presentation battle unit 12104
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:41.793NoneRelease presentation battle unit 12103
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:41.793NoneRelease presentation battle unit 12102
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:41.794NoneRelease presentation battle unit 12101
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:41.794NoneRelease presentation battle unit 12100
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:42.167None[Sandbox] Process order. (Serial=6909, Empire=2, Order=OrderContinueGotoAction Action=1272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:42.308None[Sandbox] Process order. (Serial=6910, Empire=3, Order=OrderContinueGotoAction Action=1273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:42.838None[Sandbox] Process order. (Serial=6911, Empire=2, Order=OrderContinueGotoAction Action=1272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:42.981None[Sandbox] Process order. (Serial=6912, Empire=3, Order=OrderContinueGotoAction Action=1273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:43.512None[Sandbox] Process order. (Serial=6913, Empire=2, Order=OrderContinueGotoAction Action=1272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:43.652None[Sandbox] Process order. (Serial=6914, Empire=3, Order=OrderContinueGotoAction Action=1273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.184None[Sandbox] Process order. (Serial=6915, Empire=2, Order=OrderContinueGotoAction Action=1272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.196NoneThe AI synchronization took 1988 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:44.303None[Sandbox] Process order. (Serial=6916, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Needy, CurrentState: Mean, StateChangeDate: 22, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.305None[Sandbox] Process order. (Serial=6917, Empire=1, Order=OrderCreateBattle Attacker #9949 Target #11949 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.305NoneBattle 12108: Initialize battle with attacker 9949 (2324) and defender 11949 (2323).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.305NoneBattle 12108: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:44.306NoneBattle 12108: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:17:44.306NoneBattle 12108: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:44.307NoneBattle 12108: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:44.398NonePresentation Battle 12108: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.398NonePresentation Battle 12108: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.398NonePresentation Battle 12108: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:44.399NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.399NoneRestorePresentationBattlePreview created ticket #110265.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.399NonePresentation Battle 12108: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9949, Group=Attacker, TileIndex=2324, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.399NonePresentation Battle 12108: Create participant 9949. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.399NonePresentation Battle 12108: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=11949, Group=Defender, TileIndex=2323, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.400NonePresentation Battle 12108: Create participant 11949. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.400NonePresentation Battle 12108: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=10136. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.400NonePresentation Battle 12108: Create participant 10136. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.401NonePresentation Battle 12108: An additional participant 10136 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:17:44.401NonePresentation Battle 12108: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.401NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:17:44.401NonePresentation Battle 12108: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.401NonePresentation Battle 12108: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:44.402NonePresentation Battle 12108: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9949, Group=Attacker, TileIndex=2324, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.402NonePresentation Battle 12108: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=10136, Group=Attacker, TileIndex=2150, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.402NonePresentation Battle 12108: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Attacker, TileIndex=2438, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.402NonePresentation Battle 12108: Create participant 8286. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:44.413None[Sandbox] Process order. (Serial=6918, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.433None[Sandbox] Process order. (Serial=6919, Empire=2, Order=OrderBuildFoundationAt Settlement=4211, Position=1843)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.436None[Sandbox] Process order. (Serial=6920, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 57, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.448NoneRequestRestoreAsyncOperation_Completed for ticket #110265.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:17:44.449NoneRestorePresentationBattlePreview skipped due to invalid battle #12108
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:17:44.449NoneRequestAsyncOperation_Dismissed for ticket #110265.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:17:44.454None[Sandbox] Process order. (Serial=6921, Empire=2, Order=OrderGoTo Entity=#12106, AdditionalFlags='IgnoreFogOfWar', Path='2002 [30, 34] --> 1944 [30, 33] --> 1887 [31, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.463None[Sandbox] Process order. (Serial=6922, Empire=2, Order=OrderContinueGotoAction Action=1274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.473None[Sandbox] Process order. (Serial=6923, Empire=2, Order=OrderGoTo Entity=#11689, AdditionalFlags='IgnoreFogOfWar', Path='1723 [41, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.484None[Sandbox] Process order. (Serial=6924, Empire=2, Order=OrderContinueGotoAction Action=1275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.593None[Sandbox] Process order. (Serial=6925, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10923, Constructible=District_Tier1_Military, Position=1713, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.597None[Sandbox] Process order. (Serial=6926, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=10923, ConstructionGUID=249, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.599None[Sandbox] Process order. (Serial=6927, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:44.634None[Sandbox] Process order. (Serial=6928, Empire=11, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:45.135None[Sandbox] Process order. (Serial=6929, Empire=2, Order=OrderContinueGotoAction Action=1274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:45.808None[Sandbox] Process order. (Serial=6930, Empire=2, Order=OrderContinueGotoAction Action=1274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:45.821NoneThe AI synchronization took 910 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:45.929None[Sandbox] Process order. (Serial=6931, Empire=1, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 12108, EmpireIndex: 1, ParticipantToRemove=#10136, ParticipantToAdd=#0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:45.929None[IncludeParticipantInBattle] ParticipantToRemove: 10136 , ParticipantToAdd: 0
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)
20:17:46.003NonePresentation Battle 12108: Execute action[10] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=1. ParticipantGuid=10136. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:46.003NonePresentation Battle 12108: Execute action[11] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:46.003NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:17:46.160None[Sandbox] Process order. (Serial=6932, Empire=3, Order=OrderEnqueueConstructible Settlement=10923, Constructible=District_Tier1_Industry, Position=1771, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.190None[Sandbox] Process order. (Serial=6933, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='752 [56, 12] --> 809 [55, 13] --> 867 [55, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.200None[Sandbox] Process order. (Serial=6934, Empire=3, Order=OrderContinueGotoAction Action=1276)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.213None[Sandbox] Process order. (Serial=6935, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.871None[Sandbox] Process order. (Serial=6936, Empire=3, Order=OrderContinueGotoAction Action=1276)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.542None[Sandbox] Process order. (Serial=6937, Empire=3, Order=OrderContinueGotoAction Action=1276)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.554NoneThe AI synchronization took 1076 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:47.664None[Sandbox] Process order. (Serial=6938, Empire=1, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 12108, EmpireIndex: 1, ParticipantToRemove=#0, ParticipantToAdd=#8286)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.664None[IncludeParticipantInBattle] ParticipantToRemove: 0 , ParticipantToAdd: 8286
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)
20:17:47.805NonePresentation Battle 12108: Execute action[12] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=1. (isTopAction: True, initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:47.805NonePresentation Battle 12108: Execute action[13] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=8286. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:47.805NonePresentation Battle 12108: An additional participant 8286 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:17:47.806NonePresentation Battle 12108: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:47.806NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:17:47.908None[Sandbox] Process order. (Serial=6939, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.196None[Sandbox] Process order. (Serial=6940, Empire=1, Order=OrderBattleEngagement BattleGuid: 12108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.196NoneBattle 12108: change state From AttackerEngagement to DefenderEngagement. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:48.196NoneBattle 12108: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:48.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.201NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.201NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.201NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.203NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.203NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.208NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.208NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.208NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.208NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.213NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.213NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.214NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.214NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.214NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.214NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.214NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.214NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.214NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9226
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.245NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.245NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.245NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.250NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.250NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.251NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.253NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.254NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.254NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.271NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.277NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.277NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.277NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.277NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.285NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.285NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.287NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.287NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.297NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.305NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.313NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.313NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.314NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.314NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:17:48.315NoneBattle 12108: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:48.366NonePresentation Battle 12108: Execute action[15] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.366NonePresentation Battle 12108: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:48.366NonePresentation Battle 12108: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=11949, Group=Defender, TileIndex=2323, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.367NonePresentation Battle 12108: Execute action[17] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.367NonePresentation Battle 12108: Execute action[18] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=1, ParticipantGuid=10136, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.367NonePresentation Battle 12108: Execute action[19] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.367NonePresentation Battle 12108: Execute action[20] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.367NonePresentation Battle 12108: Execute action[21] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.368NonePresentation Battle 12108: Execute action[21] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.368NonePresentation Battle 12108: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9949, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.368NoneInitialize presentation battle unit 12250 for unit 11236
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.369NoneInitialize presentation battle unit 12249 for unit 9950
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.370NoneInitialize presentation battle unit 12248 for unit 10609
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.370NoneInitialize presentation battle unit 12247 for unit 10913
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.371NoneInitialize presentation battle unit 12246 for unit 10099
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.371NonePresentation Battle 12108: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8286, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.392NoneInitialize presentation battle unit 12255 for unit 8285
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.392NoneInitialize presentation battle unit 12254 for unit 9048
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.393NoneInitialize presentation battle unit 12253 for unit 9682
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.394NoneInitialize presentation battle unit 12252 for unit 9267
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.416NoneInitialize presentation battle unit 12251 for unit 9688
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.442NonePresentation Battle 12108: Execute action[24] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=11949, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.442NoneInitialize presentation battle unit 12258 for unit 11952
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.443NoneInitialize presentation battle unit 12257 for unit 11953
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.443NoneInitialize presentation battle unit 12256 for unit 11951
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.444NonePresentation Battle 12108: Execute action[25] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.444NonePresentation Battle 12108: Execute action[26] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.444NonePresentation Battle 12108: Execute action[27] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.444NonePresentation Battle 12108: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:48.444NoneReleasePresentationBattlePreview attacker #9949, defender #11949
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.444NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.445NoneRestorePresentationBattlePreview created ticket #110709.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.445NonePresentation Battle 12108: Execute action[28] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=41 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.445NonePresentation Battle 12108: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:48.446NonePresentation Battle 12108: Execute action[29] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.466NoneRequestRestoreAsyncOperation_Completed for ticket #110709.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:17:48.466NoneRestorePresentationBattlePreview skipped due to ended battle #12108
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:17:48.467NoneRequestAsyncOperation_Dismissed for ticket #110709.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:17:48.647None[Sandbox] Process order. (Serial=6941, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 12108, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.652None[AI] Battle 12108: Confirming battle for empire 41
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:17:48.658None[Sandbox] Process order. (Serial=6942, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 12108, EmpireIndex: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.659NoneBattle 12108: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:48.660NoneBattle 12108: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.660NoneBattle 12108: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:48.716NonePresentation Battle 12108: Execute action[30] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.716NonePresentation Battle 12108: Execute action[31] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.717NonePresentation Battle 12108: Execute action[32] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.717NonePresentation Battle 12108: Execute action[33] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.717NonePresentation Battle 12108: Execute action[34] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.717NonePresentation Battle 12108: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:48.717NonePresentation Battle 12108: Execute action[35] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.729None[Sandbox] Process order. (Serial=6943, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.729NoneBattle 12108: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:48.730NoneBattle #12108: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.732NoneQuest MinorFaction_GenericQuest_12_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:17:48.732NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_End, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.733NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_End, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.733NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_End, Variable=Sandshapers, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.734NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_End, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.734NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_End, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.737NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:17:48.737NoneReleaseArmy #11949 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.737NoneReleaseArmy #11949 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.738NoneReleaseArmy #11949 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.738NoneReleaseArmy #11949 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.738NoneReleaseArmy #11949 end (Empire.Frame=13479)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.747None[Sandbox] Process order. (Serial=6944, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.770NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.770NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.792NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #12256 Unit #11951 (Hero_MinorFaction_TheConsortium) of empire #41 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
20:17:48.816NonePresentation Battle 12108: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:48.817NoneRelease presentation battle unit 12250
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.817NoneRelease presentation battle unit 12249
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.817NoneRelease presentation battle unit 12248
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.817NoneRelease presentation battle unit 12247
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.818NoneRelease presentation battle unit 12246
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.818NoneRelease presentation battle unit 12255
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.818NoneRelease presentation battle unit 12254
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.819NoneRelease presentation battle unit 12253
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.819NoneRelease presentation battle unit 12252
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.819NoneRelease presentation battle unit 12251
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.819NoneRelease presentation battle unit 12258
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.820NoneRelease presentation battle unit 12257
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.820NoneRelease presentation battle unit 12256
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:48.868NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.868NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.969None[Sandbox] Process order. (Serial=6945, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.971None[Sandbox] Process order. (Serial=6946, Empire=1, Order=OrderBuildFoundationAt Settlement=8272, Position=2092)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.998None[Sandbox] Process order. (Serial=6947, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2439 [3, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:49.008None[Sandbox] Process order. (Serial=6948, Empire=1, Order=OrderContinueGotoAction Action=1277)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:49.072NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:49.072NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:49.309None[Sandbox] Process order. (Serial=6949, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_CityCenter_00)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:49.329None[Sandbox] Process order. (Serial=6950, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:49.368NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:49.368NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:49.852None[Sandbox] Process order. (Serial=6951, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:49.984None[Sandbox] Process order. (Serial=6952, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:50.170NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.170NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.403NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.403NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.410NoneA new sandbox turn has begun: Turn 58
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:17:50.443NoneNotify MonsoonNewVillageRevealedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:17:50.444NoneNotify MonsoonNewVillageRevealedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:17:50.447NoneAddInvalidTilesFrom for worldHero of type 'Hero_World_Horatio' invalidate 0 tiles over 3364 total.
Amplitude.Mercury.Simulation.WorldHeroSpawnWeights:AddInvalidTilesFrom(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.451NoneReleaseArmy #10475 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.452NoneReleaseArmy #10475 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.453NoneReleaseArmy #10475 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.453NoneReleaseArmy #10475 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.453NoneReleaseArmy #10475 end (Empire.Frame=13510)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.470NoneSwitch to PreRecess
Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()
20:17:50.477NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.478NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.497NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #10475 of empire #43'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
20:17:50.500None[Sandbox] Process order. (Serial=6953, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:17:50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:50.502None[Sandbox] Process order. (Serial=6954, Empire=0, Order=OrderSkipCameraSequence CameraSequenceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:50.508None[Sandbox] Process order. (Serial=6955, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:50.509None[Sandbox] Process order. (Serial=6956, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 162, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:50.515None[Sandbox] Process order. (Serial=6957, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2701,EmpireIndex=1 TimePlayed=2701,EmpireIndex=2 TimePlayed=2701,EmpireIndex=3 TimePlayed=2701)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:50.569NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.570NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:50.573NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #10475 of empire #43'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
20:17:50.654NoneSwitch to Recess
Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()
20:17:51.579None[Sandbox] Process order. (Serial=6958, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 160, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.580None[Sandbox] Process order. (Serial=6959, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 160, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.648NoneSwitch to PostRecess
Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()
20:17:51.898NoneSwitch to Normal
Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()
20:17:51.922None[Music] FillPlaylist_Ambiance: see below. Local empire index: 0 Current faction: FactionAffinity_AlternateNecrophage Recess progress : 0.5 Is post recess refill : True Config used is at index '2'. Config used is at index '2'. Soundscape tag: Soundscape Soundscape pool: - Play_EL2_PanDrums_12_5_1 - Play_EL2_PanDrums_03_5_1 - Play_EL2_PanDrums_06_5_1 - Play_EL2_Cravers_SC_05 - Play_EL2_PanDrums_10_5_1 - Play_EL2_Cravers_SC_01 - Play_EL2_PanDrums_09_5_1 - Play_EL2_Cravers_SC_03 - Play_EL2_Cravers_SC_02 - Play_EL2_PanDrums_11_5_1 - Play_EL2_Cravers_SC_04 Orchestral tag: Orchestral Orchestral pool: - Play_EL2_A09_5_1 - Play_EL2_A02_5_1 - Play_EL2_F09_Cravers_Half_Theme_5_1 - Play_EL2_A01_5_1 - Play_EL2_A06_5_1 - Play_EL2_A08_5_1 - Play_EL2_A04_5_1 - Play_EL2_A05_5_1 - Play_EL2_A07_5_1 Faction theme tags: (Orchestral & OnStart) Faction theme pool: - Play_EEL2_F09_Cravers_Half_Theme_5_1_OnStart Post recess theme tags: PostRecess Post recess theme pool: - Play_EL2_PanDrums_01_5_1 Recess progress is '0.5'. Use ratio config at index '2'.Ratio orchestral/soundscape is 1-1/2-4 PLAYLIST: - Play_EL2_PanDrums_01_5_1 - Play_EL2_A09_5_1 - Play_EL2_PanDrums_12_5_1 - Play_EL2_PanDrums_03_5_1 - Play_EL2_PanDrums_06_5_1 - Play_EL2_A02_5_1 - Play_EL2_Cravers_SC_05 - Play_EL2_PanDrums_10_5_1 - Play_EL2_Cravers_SC_01 - Play_EL2_F09_Cravers_Half_Theme_5_1 - Play_EL2_PanDrums_09_5_1 - Play_EL2_Cravers_SC_03 - Play_EL2_A01_5_1 - Play_EL2_Cravers_SC_02 - Play_EL2_PanDrums_11_5_1 - Play_EL2_Cravers_SC_04 - Play_EEL2_F09_Cravers_Half_Theme_5_1_OnStart
Amplitude.Mercury.Audio.MusicAudioModule:FillAmbiancePlaylist(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:52.576None[Sandbox] Process order. (Serial=6960, Empire=1, Order=OrderSelectEndGameVictoryPath VictoryPath: 'Master')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.582None[Sandbox] Process order. (Serial=6961, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.584None[Sandbox] Process order. (Serial=6962, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.584None[Sandbox] Process order. (Serial=6963, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.585None[Sandbox] Process order. (Serial=6964, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=Extractor_Luxury06, Position=2219, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.586None[Sandbox] Process order. (Serial=6965, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=2447)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.589None[Sandbox] Process order. (Serial=6966, Empire=1, Order=OrderBuildFoundationAt Settlement=8272, Position=2209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.591None[Sandbox] Process order. (Serial=6967, Empire=1, Order=OrderBuildFoundationAt Settlement=8272, Position=2206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.696None[Sandbox] Process order. (Serial=6968, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.701None[Sandbox] Process order. (Serial=6969, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Food, Position=1843, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.702None[Sandbox] Process order. (Serial=6970, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.704None[Sandbox] Process order. (Serial=6971, Empire=2, Order=OrderSelectEndGameVictoryPath VictoryPath: 'Glorify')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.708None[Sandbox] Process order. (Serial=6972, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.709None[Sandbox] Process order. (Serial=6973, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.709None[Sandbox] Process order. (Serial=6974, Empire=2, Order=OrderSellResource ResourceType: Resource03, Quantity: 18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.710None[Sandbox] Process order. (Serial=6975, Empire=2, Order=OrderSellResource ResourceType: Resource04, Quantity: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.711None[Sandbox] Process order. (Serial=6976, Empire=2, Order=OrderSellResource ResourceType: Resource12, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.826None[Sandbox] Process order. (Serial=6977, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 161, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.828None[Sandbox] Process order. (Serial=6978, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 161, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.836None[Sandbox] Process order. (Serial=6979, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_MinorFaction_Protectorate_00)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.837None[Sandbox] Process order. (Serial=6980, Empire=3, Order=OrderSelectEndGameVictoryPath VictoryPath: 'Enrich')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.839None[Sandbox] Process order. (Serial=6981, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.840None[Sandbox] Process order. (Serial=6982, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.840None[Sandbox] Process order. (Serial=6983, Empire=3, Order=OrderSellResource ResourceType: Resource02, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.841None[Sandbox] Process order. (Serial=6984, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 1714, TargetGUID: 10923, EmpireActionType: Mukag_Light03)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.843None[Sandbox] Process order. (Serial=6985, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 1601, TargetGUID: 11226, EmpireActionType: Mukag_Light01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.856None[Sandbox] Process order. (Serial=6986, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_01, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.870NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:52.870NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:52.893None[Sandbox] Process order. (Serial=6987, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.980NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:52.981NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.017None[Sandbox] Process order. (Serial=6988, Empire=1, Order=OrderEvolveUnit UnitGUID: 11236, EvolutionName: Unit_UnitedEmpire_Messenger_SpecializationA)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.019None[Sandbox] Process order. (Serial=6989, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 8272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.020None[Sandbox] Process order. (Serial=6990, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=8272, Constructible=Unit_UnitedEmpire_Messenger, Position=2724, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.021None[Sandbox] Process order. (Serial=6991, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.070NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.070NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.116None[Sandbox] Process order. (Serial=6992, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=6419, ConstructionGUID=256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.118None[Sandbox] Process order. (Serial=6993, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.118None[Sandbox] Process order. (Serial=6994, Empire=2, Order=OrderBuyResource ResourceType: Resource01, Quantity: 11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.119None[Sandbox] Process order. (Serial=6995, Empire=2, Order=OrderBuyResource ResourceType: Resource02, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.120None[Sandbox] Process order. (Serial=6996, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.122None[Sandbox] Process order. (Serial=6997, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.136None[Sandbox] Process order. (Serial=6998, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Industry, Position=2182, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.137None[Sandbox] Process order. (Serial=6999, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=District_Tier1_Military, Position=1364, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.170NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.170NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.257None[Sandbox] Process order. (Serial=7000, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 10923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.488None[Sandbox] Process order. (Serial=7001, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.490None[Sandbox] Process order. (Serial=7002, Empire=2, Order=OrderEvolveUnit UnitGUID: 4092, EvolutionName: Unit_KinOfSheredyn_Messenger_SpecializationB)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.491None[Sandbox] Process order. (Serial=7003, Empire=2, Order=OrderBuildFoundationAt Settlement=4211, Position=1842)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.494None[Sandbox] Process order. (Serial=7004, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.508None[Sandbox] Process order. (Serial=7005, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Food, Position=1843, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.628None[Sandbox] Process order. (Serial=7006, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.659None[Sandbox] Process order. (Serial=7007, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.669None[Sandbox] Process order. (Serial=7008, Empire=0, Order=OrderContinueGotoAction Action=1244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.677NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.677NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.769NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.769NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:53.870None[Sandbox] Process order. (Serial=7009, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:00.037NoneSaving user registry.
Amplitude.Framework.Application:SaveUserRegistry()
20:18:04.424None[Sandbox] Process order. (Serial=7010, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 160, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:09.820None[Sandbox] Process order. (Serial=7011, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 158, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:14.387NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:14.387NoneCreatePresentationBattlePreview attacker #6867, defender #4283, ticketnumber #112618.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:14.412NoneRequestAsyncOperation_Completed for ticket #112618.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:18:14.412NonePreparePresentationBattlePreview attacker #6867, defender #4283, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:18:14.413NoneRequestAsyncOperation_Dismissed for ticket #112618.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:18:15.218None[Sandbox] Process order. (Serial=7012, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 163, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:16.992NoneHidePresentationBattlePreview for ticket #112618 with current ticket #112618.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:18:16.992NoneHidePresentationBattlePreview attacker #6867, defender #4283
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:18:17.644None[Sandbox] Process order. (Serial=7013, Empire=0, Order=OrderGoTo Entity=#6867, path='1868 [12, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:17.664None[Sandbox] Process order. (Serial=7014, Empire=0, Order=OrderContinueGotoAction Action=1278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:20.604None[Sandbox] Process order. (Serial=7015, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 164, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:25.343None[Sandbox] Process order. (Serial=7016, Empire=0, Order=OrderGoTo Entity=#5419, path='1986 [14, 34] --> 1927 [13, 33] --> 1869 [13, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:25.363None[Sandbox] Process order. (Serial=7017, Empire=0, Order=OrderContinueGotoAction Action=1279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:26.034None[Sandbox] Process order. (Serial=7018, Empire=0, Order=OrderContinueGotoAction Action=1279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:26.704None[Sandbox] Process order. (Serial=7019, Empire=0, Order=OrderContinueGotoAction Action=1279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:26.710NoneThe AI synchronization took 1073 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:18:30.694None[Leader dialogs] StartDialogBetween empire=0, empire=1
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:31.203None[Sandbox] Process order. (Serial=7020, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 3, OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:31.299NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:31.299NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:34.884None[Sandbox] Process order. (Serial=7021, Empire=0, Order=OrderFillAIBasketNeeds TargetEmpireIndex: 1, TreatyName: Declaration_JustifiedWar)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:34.898NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:34.898NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:35.908None[Sandbox] Process order. (Serial=7022, Empire=0, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_JustifiedWar', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:35.909None[EmpireMetCountDesync] ApplyState(War, 0) with CurrentState=Peace, LeftEmpireIndex=0, RightEmpireIndex=1
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:35.909None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=3.00, RightEmpire.EmpireMetCount=3.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:35.915NoneNotify WarDeclaredBetweenThirdPartiesNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:18:35.915NoneNotify WarDeclaredBetweenThirdPartiesNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:18:35.996NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:35.996NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:36.008None[Sandbox] Process order. (Serial=7023, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:36.018None[Sandbox] Process order. (Serial=7024, Empire=0, Order=OrderClearBasket OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:36.095NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:36.095NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:37.022None[Sandbox] Process order. (Serial=7025, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:37.025None[Sandbox] Process order. (Serial=7026, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Needy, CurrentState: Mean, StateChangeDate: 22, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:37.096NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:37.097NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:37.222None[Sandbox] Process order. (Serial=7027, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:38.772None[Sandbox] Process order. (Serial=7028, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 165, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:40.098None[Sandbox] Process order. (Serial=7029, Empire=0, Order=OrderCreateBattle Attacker #6867 Target #4283 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:40.098NoneBattle 12365: Initialize battle with attacker 6867 (1868) and defender 4283 (1867).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.103NoneBattle 12365: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:40.103NoneBattle 12365: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:18:40.103NoneBattle 12365: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:40.105NoneBattle 12365: change state From Start to Siege. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:40.247NonePresentation Battle 12365: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.247NonePresentation Battle 12365: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.247NonePresentation Battle 12365: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:40.248NonePresentation Battle 12365: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Attacker, TileIndex=1868, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.249NonePresentation Battle 12365: Create participant 6867. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.249NonePresentation Battle 12365: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12367, Group=Defender, TileIndex=1866, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.249NonePresentation Battle 12365: Create participant 12367. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.249NonePresentation Battle 12365: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4282, Group=Defender, TileIndex=1866, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.249NonePresentation Battle 12365: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.249NonePresentation Battle 12365: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:40.252NonePresentation Battle 12365: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.286NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:40.286NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:18:41.034None[Sandbox] Process order. (Serial=7030, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:41.036None[Sandbox] Process order. (Serial=7031, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '8272' Population: 'Population_UnitedEmpire')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:43.431NoneLocalizing '%EndGameConditionTypePopulationDescription': Missing parameters (1 expected 2.
Amplitude.Mercury.UI.LocalizationWorker:Translate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:45.772None[Sandbox] Process order. (Serial=7032, Empire=0, Order=OrderSelectEndGameVictoryPath VictoryPath: 'Glorify')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:45.786NoneCompletion of OrderSelectEndGameVictoryPath to 'Glorify'.
Amplitude.Mercury.UI.VictoryConditions.VictoryConditionsWindow_PathChoiceColumn:OrderChangePath_UponCompletion()
20:18:45.803NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:45.804NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:45.820None[Sandbox] Process order. (Serial=7033, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:45.827NoneLocalizing '%EndGameConditionTypePopulationDescription': Missing parameters (1 expected 2.
Amplitude.Mercury.UI.LocalizationWorker:Translate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:45.851None[Sandbox] Process order. (Serial=7034, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 166, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:45.902NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:45.903NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:47.506None[Sandbox] Process order. (Serial=7035, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.509None[Sandbox] Process order. (Serial=7036, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.605NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:47.606NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:47.938None[Sandbox] Process order. (Serial=7037, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2266 [4, 39] --> 2267 [5, 39] --> 2210 [6, 38] --> 2152 [6, 37] --> 2094 [6, 36] --> 2036 [6, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.948None[Sandbox] Process order. (Serial=7038, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #11818 TargetArmyGUID: #11967 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.949NoneReleaseArmy #11818 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:47.949NoneReleaseArmy #11818 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:47.949NoneReleaseArmy #11818 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:47.949NoneReleaseArmy #11818 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:47.949NoneReleaseArmy #11818 end (Empire.Frame=13636)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:47.950None[Sandbox] Process order. (Serial=7039, Empire=1, Order=OrderContinueGotoAction Action=1281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.952None[Sandbox] Process order. (Serial=7040, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2324 [4, 40] --> 2266 [4, 39] --> 2267 [5, 39] --> 2210 [6, 38] --> 2152 [6, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.952None[Sandbox] Process order. (Serial=7041, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2645 [35, 45] --> 2587 [35, 44] --> 2528 [34, 43] --> 2471 [35, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.953None[Sandbox] Process order. (Serial=7042, Empire=1, Order=OrderGoTo Entity=#10136, AdditionalFlags='IgnoreFogOfWar', Path='2209 [5, 38] --> 2210 [6, 38] --> 2152 [6, 37] --> 2095 [7, 36] --> 2096 [8, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.968None[Sandbox] Process order. (Serial=7043, Empire=1, Order=OrderGoTo Entity=#12363, AdditionalFlags='IgnoreFogOfWar', Path='2781 [55, 47] --> 2839 [55, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.969None[Sandbox] Process order. (Serial=7044, Empire=1, Order=OrderContinueGotoAction Action=1284)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.970None[Sandbox] Process order. (Serial=7045, Empire=1, Order=OrderContinueGotoAction Action=1283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.972None[Sandbox] Process order. (Serial=7046, Empire=1, Order=OrderContinueGotoAction Action=1282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.979None[Sandbox] Process order. (Serial=7047, Empire=1, Order=OrderContinueGotoAction Action=1285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.008NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:48.008NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:48.088None[Sandbox] Process order. (Serial=7048, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #11689 TargetArmyGUID: #10073 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.089NoneReleaseArmy #11689 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:48.090NoneReleaseArmy #11689 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:48.090NoneReleaseArmy #11689 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:48.090NoneReleaseArmy #11689 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:48.090NoneReleaseArmy #11689 end (Empire.Frame=13642)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:48.092None[Sandbox] Process order. (Serial=7049, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1312 [36, 22] --> 1313 [37, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.093None[Sandbox] Process order. (Serial=7050, Empire=2, Order=OrderGoTo Entity=#12106, AdditionalFlags='IgnoreFogOfWar', Path='1829 [31, 31] --> 1830 [32, 31] --> 1831 [33, 31] --> 1832 [34, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.099None[Sandbox] Process order. (Serial=7051, Empire=2, Order=OrderGoTo Entity=#11053, AdditionalFlags='IgnoreFogOfWar', Path='1661 [37, 28] --> 1719 [37, 29] --> 1720 [38, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.100None[Sandbox] Process order. (Serial=7052, Empire=2, Order=OrderGoTo Entity=#11954, AdditionalFlags='IgnoreFogOfWar', Path='2010 [38, 34] --> 1952 [38, 33] --> 1895 [39, 32] --> 1837 [39, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.100None[Sandbox] Process order. (Serial=7053, Empire=2, Order=OrderContinueGotoAction Action=1287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.102None[Sandbox] Process order. (Serial=7054, Empire=2, Order=OrderContinueGotoAction Action=1286)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.118None[Sandbox] Process order. (Serial=7055, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2060 [30, 35] --> 2002 [30, 34] --> 1944 [30, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.119None[Sandbox] Process order. (Serial=7056, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2241 [37, 38] --> 2298 [36, 39] --> 2356 [36, 40] --> 2414 [36, 41] --> 2413 [35, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.120None[Sandbox] Process order. (Serial=7057, Empire=2, Order=OrderContinueGotoAction Action=1289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.121None[Sandbox] Process order. (Serial=7058, Empire=2, Order=OrderContinueGotoAction Action=1288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.129None[Sandbox] Process order. (Serial=7059, Empire=2, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.130None[Sandbox] Process order. (Serial=7060, Empire=2, Order=OrderContinueGotoAction Action=1290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.268None[Sandbox] Process order. (Serial=7061, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1143 [41, 19] --> 1086 [42, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.270None[Sandbox] Process order. (Serial=7062, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='925 [55, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.271None[Sandbox] Process order. (Serial=7063, Empire=3, Order=OrderGoTo Entity=#11663, AdditionalFlags='IgnoreFogOfWar', Path='1412 [20, 24] --> 1469 [19, 25] --> 1527 [19, 26] --> 1584 [18, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.279None[Sandbox] Process order. (Serial=7064, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='1116 [14, 19] --> 1175 [15, 20] --> 1233 [15, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.280None[Sandbox] Process order. (Serial=7065, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1054 [10, 18] --> 1055 [11, 18] --> 1056 [12, 18] --> 1057 [13, 18] --> 1115 [13, 19] --> 1116 [14, 19] --> 1175 [15, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.282None[Sandbox] Process order. (Serial=7066, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='819 [7, 14] --> 877 [7, 15] --> 936 [8, 16] --> 994 [8, 17] --> 1053 [9, 18] --> 1054 [10, 18] --> 1055 [11, 18] --> 1056 [12, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.282None[Sandbox] Process order. (Serial=7067, Empire=3, Order=OrderContinueGotoAction Action=1294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.284None[Sandbox] Process order. (Serial=7068, Empire=3, Order=OrderContinueGotoAction Action=1293)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.286None[Sandbox] Process order. (Serial=7069, Empire=3, Order=OrderContinueGotoAction Action=1292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.299None[Sandbox] Process order. (Serial=7070, Empire=3, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.300None[Sandbox] Process order. (Serial=7071, Empire=3, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.301None[Sandbox] Process order. (Serial=7072, Empire=3, Order=OrderContinueGotoAction Action=1295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.311None[Sandbox] Process order. (Serial=7073, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='629 [49, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.319None[Sandbox] Process order. (Serial=7074, Empire=6, Order=OrderContinueGotoAction Action=1298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.341None[Sandbox] Process order. (Serial=7075, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='799 [45, 13] --> 742 [46, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.350None[Sandbox] Process order. (Serial=7076, Empire=32, Order=OrderContinueGotoAction Action=1299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.370None[Sandbox] Process order. (Serial=7077, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='912 [42, 15] --> 970 [42, 16] --> 1027 [41, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.380None[Sandbox] Process order. (Serial=7078, Empire=41, Order=OrderContinueGotoAction Action=1300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.390None[Sandbox] Process order. (Serial=7079, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2484 [48, 42] --> 2485 [49, 42] --> 2486 [50, 42] --> 2487 [51, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.391None[Sandbox] Process order. (Serial=7080, Empire=43, Order=OrderGoTo Entity=#12345, AdditionalFlags='IgnoreFogOfWar', Path='1503 [53, 25] --> 1504 [54, 25] --> 1563 [55, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.400None[Sandbox] Process order. (Serial=7081, Empire=43, Order=OrderContinueGotoAction Action=1302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.401None[Sandbox] Process order. (Serial=7082, Empire=43, Order=OrderContinueGotoAction Action=1301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.621None[Sandbox] Process order. (Serial=7083, Empire=1, Order=OrderContinueGotoAction Action=1281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.640None[Sandbox] Process order. (Serial=7084, Empire=1, Order=OrderContinueGotoAction Action=1284)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.642None[Sandbox] Process order. (Serial=7085, Empire=1, Order=OrderContinueGotoAction Action=1283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.651None[Sandbox] Process order. (Serial=7086, Empire=1, Order=OrderContinueGotoAction Action=1282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.661None[Sandbox] Process order. (Serial=7087, Empire=1, Order=OrderContinueGotoAction Action=1285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.780None[Sandbox] Process order. (Serial=7088, Empire=2, Order=OrderContinueGotoAction Action=1287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.783None[Sandbox] Process order. (Serial=7089, Empire=2, Order=OrderContinueGotoAction Action=1286)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.801None[Sandbox] Process order. (Serial=7090, Empire=2, Order=OrderContinueGotoAction Action=1289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.801None[Sandbox] Process order. (Serial=7091, Empire=2, Order=OrderContinueGotoAction Action=1288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.804None[Sandbox] Process order. (Serial=7092, Empire=2, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.804None[Sandbox] Process order. (Serial=7093, Empire=2, Order=OrderContinueGotoAction Action=1290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.961None[Sandbox] Process order. (Serial=7094, Empire=3, Order=OrderContinueGotoAction Action=1294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.963None[Sandbox] Process order. (Serial=7095, Empire=3, Order=OrderContinueGotoAction Action=1292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.982None[Sandbox] Process order. (Serial=7096, Empire=3, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.984None[Sandbox] Process order. (Serial=7097, Empire=3, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:48.986None[Sandbox] Process order. (Serial=7098, Empire=3, Order=OrderContinueGotoAction Action=1295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.020None[Sandbox] Process order. (Serial=7099, Empire=32, Order=OrderContinueGotoAction Action=1299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.050None[Sandbox] Process order. (Serial=7100, Empire=41, Order=OrderContinueGotoAction Action=1300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.071None[Sandbox] Process order. (Serial=7101, Empire=43, Order=OrderContinueGotoAction Action=1302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.072None[Sandbox] Process order. (Serial=7102, Empire=43, Order=OrderContinueGotoAction Action=1301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.291None[Sandbox] Process order. (Serial=7103, Empire=1, Order=OrderContinueGotoAction Action=1281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.311None[Sandbox] Process order. (Serial=7104, Empire=1, Order=OrderContinueGotoAction Action=1284)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.312None[Sandbox] Process order. (Serial=7105, Empire=1, Order=OrderContinueGotoAction Action=1283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.322None[Sandbox] Process order. (Serial=7106, Empire=1, Order=OrderContinueGotoAction Action=1282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.451None[Sandbox] Process order. (Serial=7107, Empire=2, Order=OrderContinueGotoAction Action=1287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.472None[Sandbox] Process order. (Serial=7108, Empire=2, Order=OrderContinueGotoAction Action=1289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.474None[Sandbox] Process order. (Serial=7109, Empire=2, Order=OrderContinueGotoAction Action=1288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.475None[Sandbox] Process order. (Serial=7110, Empire=2, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.482None[Sandbox] Process order. (Serial=7111, Empire=2, Order=OrderContinueGotoAction Action=1290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.632None[Sandbox] Process order. (Serial=7112, Empire=3, Order=OrderContinueGotoAction Action=1294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.652None[Sandbox] Process order. (Serial=7113, Empire=3, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.662None[Sandbox] Process order. (Serial=7114, Empire=3, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.663None[Sandbox] Process order. (Serial=7115, Empire=3, Order=OrderContinueGotoAction Action=1295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.722None[Sandbox] Process order. (Serial=7116, Empire=41, Order=OrderContinueGotoAction Action=1300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.742None[Sandbox] Process order. (Serial=7117, Empire=43, Order=OrderContinueGotoAction Action=1302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.743None[Sandbox] Process order. (Serial=7118, Empire=43, Order=OrderContinueGotoAction Action=1301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.963None[Sandbox] Process order. (Serial=7119, Empire=1, Order=OrderContinueGotoAction Action=1281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.982None[Sandbox] Process order. (Serial=7120, Empire=1, Order=OrderContinueGotoAction Action=1284)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.993None[Sandbox] Process order. (Serial=7121, Empire=1, Order=OrderContinueGotoAction Action=1283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.002None[Sandbox] Process order. (Serial=7122, Empire=1, Order=OrderContinueGotoAction Action=1282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.124None[Sandbox] Process order. (Serial=7123, Empire=2, Order=OrderContinueGotoAction Action=1287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.143None[Sandbox] Process order. (Serial=7124, Empire=2, Order=OrderContinueGotoAction Action=1289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.152None[Sandbox] Process order. (Serial=7125, Empire=2, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.303None[Sandbox] Process order. (Serial=7126, Empire=3, Order=OrderContinueGotoAction Action=1294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.323None[Sandbox] Process order. (Serial=7127, Empire=3, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.343None[Sandbox] Process order. (Serial=7128, Empire=3, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.414None[Sandbox] Process order. (Serial=7129, Empire=43, Order=OrderContinueGotoAction Action=1301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.635None[Sandbox] Process order. (Serial=7130, Empire=1, Order=OrderContinueGotoAction Action=1281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.677None[Sandbox] Process order. (Serial=7131, Empire=1, Order=OrderContinueGotoAction Action=1282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.826None[Sandbox] Process order. (Serial=7132, Empire=2, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:50.996None[Sandbox] Process order. (Serial=7133, Empire=3, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:51.017None[Sandbox] Process order. (Serial=7134, Empire=3, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:51.348None[Sandbox] Process order. (Serial=7135, Empire=1, Order=OrderContinueGotoAction Action=1282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:51.668None[Sandbox] Process order. (Serial=7136, Empire=3, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:51.689None[Sandbox] Process order. (Serial=7137, Empire=3, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:52.342None[Sandbox] Process order. (Serial=7138, Empire=3, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:52.362None[Sandbox] Process order. (Serial=7139, Empire=3, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.014None[Sandbox] Process order. (Serial=7140, Empire=3, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.027NoneThe AI synchronization took 3462 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:18:53.386None[Sandbox] Process order. (Serial=7141, Empire=3, Order=OrderGoTo Entity=#11966, AdditionalFlags='IgnoreFogOfWar', Path='1183 [23, 20] --> 1124 [22, 19] --> 1066 [22, 18] --> 1007 [21, 17] --> 949 [21, 16] --> 948 [20, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.395None[Sandbox] Process order. (Serial=7142, Empire=3, Order=OrderContinueGotoAction Action=1303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.418None[Sandbox] Process order. (Serial=7143, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.419None[Sandbox] Process order. (Serial=7144, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.419None[Sandbox] Process order. (Serial=7145, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.069None[Sandbox] Process order. (Serial=7146, Empire=3, Order=OrderContinueGotoAction Action=1303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.741None[Sandbox] Process order. (Serial=7147, Empire=3, Order=OrderContinueGotoAction Action=1303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.413None[Sandbox] Process order. (Serial=7148, Empire=3, Order=OrderContinueGotoAction Action=1303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.089None[Sandbox] Process order. (Serial=7149, Empire=3, Order=OrderContinueGotoAction Action=1303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.760None[Sandbox] Process order. (Serial=7150, Empire=3, Order=OrderContinueGotoAction Action=1303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.774NoneThe AI synchronization took 2664 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:18:57.102None[Sandbox] Process order. (Serial=7151, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='867 [55, 14] --> 809 [55, 13] --> 752 [56, 12] --> 694 [56, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.112None[Sandbox] Process order. (Serial=7152, Empire=3, Order=OrderContinueGotoAction Action=1304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.783None[Sandbox] Process order. (Serial=7153, Empire=3, Order=OrderContinueGotoAction Action=1304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:58.455None[Sandbox] Process order. (Serial=7154, Empire=3, Order=OrderContinueGotoAction Action=1304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:59.125None[Sandbox] Process order. (Serial=7155, Empire=3, Order=OrderContinueGotoAction Action=1304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:59.139NoneThe AI synchronization took 1603 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:18:59.498None[Sandbox] Process order. (Serial=7156, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:59.637None[Sandbox] Process order. (Serial=7157, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:59.819NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:59.819NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:00.062NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:00.062NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:00.069NoneA new sandbox turn has begun: Turn 59
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:19:00.089None[Sandbox] Process order. (Serial=7158, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:19:00)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.097None[Sandbox] Process order. (Serial=7159, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2770,EmpireIndex=1 TimePlayed=2770,EmpireIndex=2 TimePlayed=2770,EmpireIndex=3 TimePlayed=2770)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.119NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:00.119NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:00.145NonePresentation Battle 12365: Execute action[6] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:00.218NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:00.218NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:02.204None[Sandbox] Process order. (Serial=7160, Empire=1, Order=OrderEnqueueConstructible Settlement=8272, Constructible=District_Tier1_Military, Position=2149, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.206None[Sandbox] Process order. (Serial=7161, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.207None[Sandbox] Process order. (Serial=7162, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.304None[Sandbox] Process order. (Serial=7163, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.306None[Sandbox] Process order. (Serial=7164, Empire=2, Order=OrderSellResource ResourceType: Resource12, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.425None[Sandbox] Process order. (Serial=7165, Empire=3, Order=OrderEnqueueConstructible Settlement=10923, Constructible=DistrictImprovement_Science_04, Position=1714, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.427None[Sandbox] Process order. (Serial=7166, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=7128, ConstructionGUID=248, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.435None[Sandbox] Process order. (Serial=7167, Empire=3, Order=OrderEvolveUnit UnitGUID: 7999, EvolutionName: Unit_Mukag_Melee_SpecializationB)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.436None[Sandbox] Process order. (Serial=7168, Empire=3, Order=OrderBaitTormented TerritoryIndex: 23, TormentedGUID: 10459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.437None[OrderBaitTormented] TormentedGUID: #10459 Territory: 23 TilesToReloacate: 1321/1379/1438/1439/1445/1496/1497/1498/1500/1502/1554/1555/1556/1557/1558/1559/1560/1561/1612/1613/1614/1615/1616/1617/1618/1675
Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderBaitTormented(System.Reflection.RuntimeParameterInfo)
20:19:02.438None[OrderBaitTormented] TormentedGUID: #10459 Territory: 23 chosenIndex: 0
Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderBaitTormented(System.Reflection.RuntimeParameterInfo)
20:19:02.438None[OrderBaitTormented] TormentedGUID: #10459 Territory: 23 TileRelocatingTo: 1321
Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderBaitTormented(System.Reflection.RuntimeParameterInfo)
20:19:02.440None[Sandbox] Process order. (Serial=7169, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.441None[Sandbox] Process order. (Serial=7170, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 1, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.441None[Sandbox] Process order. (Serial=7171, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 59, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.442None[Sandbox] Process order. (Serial=7172, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 59, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.442None[Sandbox] Process order. (Serial=7173, Empire=3, Order=OrderSellResource ResourceType: Resource02, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.455None[Sandbox] Process order. (Serial=7174, Empire=20, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.476None[Sandbox] Process order. (Serial=7175, Empire=34, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.709None[Sandbox] Process order. (Serial=7176, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.827None[Sandbox] Process order. (Serial=7177, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Military, Position=465, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.858None[Sandbox] Process order. (Serial=7178, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='573 [51, 9] --> 631 [51, 10] --> 688 [50, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:02.867None[Sandbox] Process order. (Serial=7179, Empire=39, Order=OrderContinueGotoAction Action=1305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:03.541None[Sandbox] Process order. (Serial=7180, Empire=39, Order=OrderContinueGotoAction Action=1305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:04.213None[Sandbox] Process order. (Serial=7181, Empire=39, Order=OrderContinueGotoAction Action=1305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:04.220NoneThe AI synchronization took 1019 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:06.479NoneUnexpected stop with reason: Timeout for action PawnActionMove(#10460-1612)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:19:06.479NoneUnitActionMove(#10460): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:19:06.479NoneUnitActionMove(#10460): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:19:34.838NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 246, current data frame: 246) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:35.119None[Sandbox] Process order. (Serial=7182, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=Extractor_Luxury06, Position=2349, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.646None[Sandbox] Process order. (Serial=7183, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.740NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:37.740NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:44.018None[Sandbox] Process order. (Serial=7184, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=DistrictImprovement_Food_01, Position=2168, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:44.045NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:44.045NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:44.150NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:44.150NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:46.860None[Sandbox] Process order. (Serial=7185, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:46.874None[Sandbox] Process order. (Serial=7186, Empire=0, Order=OrderContinueGotoAction Action=1279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:46.970None[Sandbox] Process order. (Serial=7187, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:50.883None[Sandbox] Process order. (Serial=7188, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 5419, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:50.966None[Sandbox] Process order. (Serial=7189, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:52.390None[Sandbox] Process order. (Serial=7190, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:52.392None[Sandbox] Process order. (Serial=7191, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:52.438NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:52.438NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:53.122None[Sandbox] Process order. (Serial=7192, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='1979 [7, 34] --> 1921 [7, 33] --> 1864 [8, 32] --> 1865 [9, 32] --> 1866 [10, 32] --> 1867 [11, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.131None[Sandbox] Process order. (Serial=7193, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #10136 TargetArmyGUID: #11967 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.132NoneReleaseArmy #10136 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:53.133NoneReleaseArmy #10136 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:53.133NoneReleaseArmy #10136 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:53.133NoneReleaseArmy #10136 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:53.133NoneReleaseArmy #10136 end (Empire.Frame=13877)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:53.134None[Sandbox] Process order. (Serial=7194, Empire=1, Order=OrderContinueGotoAction Action=1306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.136None[Sandbox] Process order. (Serial=7195, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2094 [6, 36] --> 2036 [6, 35] --> 1979 [7, 34] --> 1921 [7, 33] --> 1864 [8, 32] --> 1806 [8, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.142NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:53.142NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:53.151None[Sandbox] Process order. (Serial=7196, Empire=1, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.162None[Sandbox] Process order. (Serial=7197, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2528 [34, 43] --> 2587 [35, 44] --> 2644 [34, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.163None[Sandbox] Process order. (Serial=7198, Empire=1, Order=OrderGoTo Entity=#12363, AdditionalFlags='IgnoreFogOfWar', Path='2781 [55, 47] --> 2782 [56, 47] --> 2783 [57, 47] --> 2726 [0, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.171None[Sandbox] Process order. (Serial=7199, Empire=1, Order=OrderContinueGotoAction Action=1309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.173None[Sandbox] Process order. (Serial=7200, Empire=1, Order=OrderContinueGotoAction Action=1308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.291None[Sandbox] Process order. (Serial=7201, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1314 [38, 22] --> 1256 [38, 21] --> 1257 [39, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.292None[Sandbox] Process order. (Serial=7202, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1887 [31, 32] --> 1829 [31, 31] --> 1830 [32, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.294None[Sandbox] Process order. (Serial=7203, Empire=2, Order=OrderGoTo Entity=#12106, AdditionalFlags='IgnoreFogOfWar', Path='1833 [35, 31] --> 1834 [36, 31] --> 1777 [37, 30] --> 1719 [37, 29] --> 1661 [37, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.294None[Sandbox] Process order. (Serial=7204, Empire=2, Order=OrderGoTo Entity=#11053, AdditionalFlags='IgnoreFogOfWar', Path='1721 [39, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.295None[Sandbox] Process order. (Serial=7205, Empire=2, Order=OrderGoTo Entity=#11954, AdditionalFlags='IgnoreFogOfWar', Path='1780 [40, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.301None[Sandbox] Process order. (Serial=7206, Empire=2, Order=OrderContinueGotoAction Action=1314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.302None[Sandbox] Process order. (Serial=7207, Empire=2, Order=OrderContinueGotoAction Action=1313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.303None[Sandbox] Process order. (Serial=7208, Empire=2, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.304None[Sandbox] Process order. (Serial=7209, Empire=2, Order=OrderContinueGotoAction Action=1311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.305None[Sandbox] Process order. (Serial=7210, Empire=2, Order=OrderContinueGotoAction Action=1310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.307None[Sandbox] Process order. (Serial=7211, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2414 [36, 41] --> 2356 [36, 40] --> 2355 [35, 40] --> 2412 [34, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.311None[Sandbox] Process order. (Serial=7212, Empire=2, Order=OrderContinueGotoAction Action=1315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.442None[Sandbox] Process order. (Serial=7213, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1028 [42, 17] --> 971 [43, 16] --> 913 [43, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.444None[Sandbox] Process order. (Serial=7214, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1233 [15, 21] --> 1292 [16, 22] --> 1350 [16, 23] --> 1409 [17, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.445None[Sandbox] Process order. (Serial=7215, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='752 [56, 12] --> 809 [55, 13] --> 867 [55, 14] --> 924 [54, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.451None[Sandbox] Process order. (Serial=7216, Empire=3, Order=OrderGoTo Entity=#11663, AdditionalFlags='IgnoreFogOfWar', Path='1642 [18, 28] --> 1700 [18, 29] --> 1759 [19, 30] --> 1817 [19, 31] --> 1876 [20, 32] --> 1934 [20, 33] --> 1993 [21, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.452None[Sandbox] Process order. (Serial=7217, Empire=3, Order=OrderContinueGotoAction Action=1318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.453None[Sandbox] Process order. (Serial=7218, Empire=3, Order=OrderContinueGotoAction Action=1317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.454None[Sandbox] Process order. (Serial=7219, Empire=3, Order=OrderContinueGotoAction Action=1316)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.461None[Sandbox] Process order. (Serial=7220, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='1055 [11, 18] --> 1054 [10, 18] --> 1053 [9, 18] --> 994 [8, 17] --> 936 [8, 16] --> 877 [7, 15] --> 819 [7, 14] --> 760 [6, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.462None[Sandbox] Process order. (Serial=7221, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.471None[Sandbox] Process order. (Serial=7222, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.491None[Sandbox] Process order. (Serial=7223, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='628 [48, 10] --> 627 [47, 10] --> 626 [46, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.501None[Sandbox] Process order. (Serial=7224, Empire=6, Order=OrderContinueGotoAction Action=1321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.522None[Sandbox] Process order. (Serial=7225, Empire=20, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2139 [51, 36] --> 2196 [50, 37] --> 2138 [50, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.532None[Sandbox] Process order. (Serial=7226, Empire=20, Order=OrderContinueGotoAction Action=1322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.543None[Sandbox] Process order. (Serial=7227, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='799 [45, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.554None[Sandbox] Process order. (Serial=7228, Empire=32, Order=OrderContinueGotoAction Action=1323)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.573None[Sandbox] Process order. (Serial=7229, Empire=34, Order=OrderGoTo Entity=#12582, AdditionalFlags='IgnoreFogOfWar', Path='2640 [30, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.583None[Sandbox] Process order. (Serial=7230, Empire=34, Order=OrderContinueGotoAction Action=1324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.603None[Sandbox] Process order. (Serial=7231, Empire=41, Order=OrderGoTo Entity=#8268, AdditionalFlags='IgnoreFogOfWar', Path='2352 [32, 40] --> 2409 [31, 41] --> 2467 [31, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.604None[Sandbox] Process order. (Serial=7232, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='969 [41, 16] --> 910 [40, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.612None[Sandbox] Process order. (Serial=7233, Empire=41, Order=OrderContinueGotoAction Action=1326)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.614None[Sandbox] Process order. (Serial=7234, Empire=41, Order=OrderContinueGotoAction Action=1325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.623None[Sandbox] Process order. (Serial=7235, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2545 [51, 43] --> 2604 [52, 44] --> 2661 [51, 45] --> 2720 [52, 46] --> 2778 [52, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.625None[Sandbox] Process order. (Serial=7236, Empire=43, Order=OrderGoTo Entity=#12345, AdditionalFlags='IgnoreFogOfWar', Path='1621 [55, 27] --> 1680 [56, 28] --> 1738 [56, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.633None[Sandbox] Process order. (Serial=7237, Empire=43, Order=OrderContinueGotoAction Action=1328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.635None[Sandbox] Process order. (Serial=7238, Empire=43, Order=OrderContinueGotoAction Action=1327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.813None[Sandbox] Process order. (Serial=7239, Empire=1, Order=OrderContinueGotoAction Action=1306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.834None[Sandbox] Process order. (Serial=7240, Empire=1, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.853None[Sandbox] Process order. (Serial=7241, Empire=1, Order=OrderContinueGotoAction Action=1309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.854None[Sandbox] Process order. (Serial=7242, Empire=1, Order=OrderContinueGotoAction Action=1308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.973None[Sandbox] Process order. (Serial=7243, Empire=2, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.983None[Sandbox] Process order. (Serial=7244, Empire=2, Order=OrderContinueGotoAction Action=1311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.984None[Sandbox] Process order. (Serial=7245, Empire=2, Order=OrderContinueGotoAction Action=1310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:53.985None[Sandbox] Process order. (Serial=7246, Empire=2, Order=OrderContinueGotoAction Action=1315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.122None[Sandbox] Process order. (Serial=7247, Empire=3, Order=OrderContinueGotoAction Action=1318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.124None[Sandbox] Process order. (Serial=7248, Empire=3, Order=OrderContinueGotoAction Action=1317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.133None[Sandbox] Process order. (Serial=7249, Empire=3, Order=OrderContinueGotoAction Action=1316)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.153None[Sandbox] Process order. (Serial=7250, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.154None[Sandbox] Process order. (Serial=7251, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.173None[Sandbox] Process order. (Serial=7252, Empire=6, Order=OrderContinueGotoAction Action=1321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.203None[Sandbox] Process order. (Serial=7253, Empire=20, Order=OrderContinueGotoAction Action=1322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.283None[Sandbox] Process order. (Serial=7254, Empire=41, Order=OrderContinueGotoAction Action=1326)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.284None[Sandbox] Process order. (Serial=7255, Empire=41, Order=OrderContinueGotoAction Action=1325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.303None[Sandbox] Process order. (Serial=7256, Empire=43, Order=OrderContinueGotoAction Action=1328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.305None[Sandbox] Process order. (Serial=7257, Empire=43, Order=OrderContinueGotoAction Action=1327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.484None[Sandbox] Process order. (Serial=7258, Empire=1, Order=OrderContinueGotoAction Action=1306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.504None[Sandbox] Process order. (Serial=7259, Empire=1, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.525None[Sandbox] Process order. (Serial=7260, Empire=1, Order=OrderContinueGotoAction Action=1309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.527None[Sandbox] Process order. (Serial=7261, Empire=1, Order=OrderContinueGotoAction Action=1308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.644None[Sandbox] Process order. (Serial=7262, Empire=2, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.654None[Sandbox] Process order. (Serial=7263, Empire=2, Order=OrderContinueGotoAction Action=1311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.664None[Sandbox] Process order. (Serial=7264, Empire=2, Order=OrderContinueGotoAction Action=1315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.794None[Sandbox] Process order. (Serial=7265, Empire=3, Order=OrderContinueGotoAction Action=1318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.795None[Sandbox] Process order. (Serial=7266, Empire=3, Order=OrderContinueGotoAction Action=1317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.824None[Sandbox] Process order. (Serial=7267, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.825None[Sandbox] Process order. (Serial=7268, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.844None[Sandbox] Process order. (Serial=7269, Empire=6, Order=OrderContinueGotoAction Action=1321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.955None[Sandbox] Process order. (Serial=7270, Empire=41, Order=OrderContinueGotoAction Action=1325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.974None[Sandbox] Process order. (Serial=7271, Empire=43, Order=OrderContinueGotoAction Action=1328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:54.975None[Sandbox] Process order. (Serial=7272, Empire=43, Order=OrderContinueGotoAction Action=1327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.155None[Sandbox] Process order. (Serial=7273, Empire=1, Order=OrderContinueGotoAction Action=1306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.174None[Sandbox] Process order. (Serial=7274, Empire=1, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.194None[Sandbox] Process order. (Serial=7275, Empire=1, Order=OrderContinueGotoAction Action=1309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.314None[Sandbox] Process order. (Serial=7276, Empire=2, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.334None[Sandbox] Process order. (Serial=7277, Empire=2, Order=OrderContinueGotoAction Action=1315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.466None[Sandbox] Process order. (Serial=7278, Empire=3, Order=OrderContinueGotoAction Action=1318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.495None[Sandbox] Process order. (Serial=7279, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.505None[Sandbox] Process order. (Serial=7280, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.645None[Sandbox] Process order. (Serial=7281, Empire=43, Order=OrderContinueGotoAction Action=1327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.825None[Sandbox] Process order. (Serial=7282, Empire=1, Order=OrderContinueGotoAction Action=1306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.845None[Sandbox] Process order. (Serial=7283, Empire=1, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:55.985None[Sandbox] Process order. (Serial=7284, Empire=2, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:56.167None[Sandbox] Process order. (Serial=7285, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:56.188None[Sandbox] Process order. (Serial=7286, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:56.319None[Sandbox] Process order. (Serial=7287, Empire=43, Order=OrderContinueGotoAction Action=1327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:56.500None[Sandbox] Process order. (Serial=7288, Empire=1, Order=OrderContinueGotoAction Action=1306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:56.519None[Sandbox] Process order. (Serial=7289, Empire=1, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:56.842None[Sandbox] Process order. (Serial=7290, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:56.860None[Sandbox] Process order. (Serial=7291, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:57.512None[Sandbox] Process order. (Serial=7292, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:57.532None[Sandbox] Process order. (Serial=7293, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.204None[Sandbox] Process order. (Serial=7294, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.218NoneThe AI synchronization took 3408 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:58.355None[Sandbox] Process order. (Serial=7295, Empire=1, Order=OrderBattleLaunchCityAssault BattleGuid: '12365', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.364NoneBattle 12365: start siege with state Sortie and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
20:19:58.364NoneBattle 12365: change state From Siege to AttackerEngagement. 78s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:58.476NonePresentation Battle 12365: Execute action[7] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.476None[Sandbox] Process order. (Serial=7296, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #11053 TargetArmyGUID: #10073 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.476NonePresentation Battle 12365: Execute action[8] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=5419. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.476NonePresentation Battle 12365: Create participant 5419. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.477NonePresentation Battle 12365: An additional participant 5419 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:19:58.477NonePresentation Battle 12365: Execute action[9] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.477NoneReleaseArmy #11053 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.477NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:19:58.477NonePresentation Battle 12365: Execute action[10] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.478NoneReleaseArmy #11053 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.478NonePresentation Battle 12365: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:58.478NoneReleaseArmy #11053 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.478NoneReleaseArmy #11053 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.478NonePresentation Battle 12365: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12367, Group=Defender, TileIndex=1866, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.478NoneReleaseArmy #11053 end (Empire.Frame=14022)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.479NonePresentation Battle 12365: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4282, Group=Defender, TileIndex=1866, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.479NonePresentation Battle 12365: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9949, Group=Defender, TileIndex=1867, Modifiers=Besieged, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.479NonePresentation Battle 12365: Create participant 9949. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.479NonePresentation Battle 12365: Execute action[14] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Defender, TileIndex=1806, Modifiers=Besieged, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.480None[Sandbox] Process order. (Serial=7297, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #11954 TargetArmyGUID: #10073 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.480NonePresentation Battle 12365: Create participant 8286. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.480NoneReleaseArmy #11954 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.480NoneReleaseArmy #11954 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.480NoneReleaseArmy #11954 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.481NoneReleaseArmy #11954 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.482NoneReleaseArmy #11954 end (Empire.Frame=14022)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.486None[Sandbox] Process order. (Serial=7298, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.619None[Sandbox] Process order. (Serial=7299, Empire=3, Order=OrderParley ArmyGUID: #5271 StopAction=False Action=0 at 856 [44, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.620NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.620NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.621NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_BranchC_Start, Variable=NotMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.621NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.621NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.621NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_ShortVersion_BranchC_Start, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.622NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.623None[Sandbox] Process order. (Serial=7300, Empire=3, Order=OrderBuildObservatory ArmyGUID: #6431 StopAction=False Action=0 at 1467 [17, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.655NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.655NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.667None[Sandbox] Process order. (Serial=7301, Empire=3, Order=OrderGoTo Entity=#11966, AdditionalFlags='IgnoreFogOfWar', Path='947 [19, 16] --> 946 [18, 16] --> 1003 [17, 17] --> 1062 [18, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.669NoneSame QuestPinSubset Snapshot Frame (previous frame: 27689, current data frame: 27689) but different data length (remote: 53, local: 52)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.677None[Sandbox] Process order. (Serial=7302, Empire=3, Order=OrderContinueGotoAction Action=1330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.687None[Sandbox] Process order. (Serial=7303, Empire=20, Order=OrderStartMinorEmpireMission)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.707None[Sandbox] Process order. (Serial=7304, Empire=34, Order=OrderStartMinorEmpireMission)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.729None[Sandbox] Process order. (Serial=7305, Empire=41, Order=OrderGoTo Entity=#8264, AdditionalFlags='IgnoreFogOfWar', Path='2351 [31, 40] --> 2352 [32, 40] --> 2353 [33, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.738None[Sandbox] Process order. (Serial=7306, Empire=41, Order=OrderContinueGotoAction Action=1331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:58.743NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.743NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:58.755None[Sandbox] Process order. (Serial=7307, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:59.351None[Sandbox] Process order. (Serial=7308, Empire=3, Order=OrderContinueGotoAction Action=1330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:59.411None[Sandbox] Process order. (Serial=7309, Empire=41, Order=OrderContinueGotoAction Action=1331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:00.022None[Sandbox] Process order. (Serial=7310, Empire=3, Order=OrderContinueGotoAction Action=1330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:00.083None[Sandbox] Process order. (Serial=7311, Empire=41, Order=OrderContinueGotoAction Action=1331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:00.673NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:00.673NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:20:00.696None[Sandbox] Process order. (Serial=7312, Empire=3, Order=OrderContinueGotoAction Action=1330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:00.712NoneThe AI synchronization took 1562 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:20:00.816None[Sandbox] Process order. (Serial=7313, Empire=1, Order=OrderBattleEngagement BattleGuid: 12365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:00.816NoneBattle 12365: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:00.875NonePresentation Battle 12365: Execute action[15] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:00.875NonePresentation Battle 12365: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:20:00.876NonePresentation Battle 12365: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Attacker, TileIndex=1868, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:00.876NonePresentation Battle 12365: Execute action[17] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Attacker, TileIndex=1869, Modifiers=Besieger, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:00.947None[Sandbox] Process order. (Serial=7314, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1721 [39, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:00.957None[Sandbox] Process order. (Serial=7315, Empire=2, Order=OrderContinueGotoAction Action=1332)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:01.068None[Sandbox] Process order. (Serial=7316, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 82)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:01.118None[Sandbox] Process order. (Serial=7317, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='798 [44, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:01.128None[Sandbox] Process order. (Serial=7318, Empire=32, Order=OrderContinueGotoAction Action=1333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:01.146NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:01.147NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:01.159None[Sandbox] Process order. (Serial=7319, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:01.160None[Sandbox] Process order. (Serial=7320, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:01.178NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
20:20:01.245NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:01.245NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:01.274NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:01.274NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:20:01.490None[Sandbox] Process order. (Serial=7321, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:03.728NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:03.728NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:20:06.231NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:06.231NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:20:08.733NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:08.733NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:20:10.393None[Sandbox] Process order. (Serial=7322, Empire=0, Order=OrderBattleRetreat BattleGUID: 12365 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:10.393NoneBattle 12365: change state From DefenderEngagement to AttackerRetreat. 9s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:10.393NoneBattle 12365: Won by the defender with VictoryTpe=Retreat.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.396NoneSend MoodMessage_BattleRetreatByPlayer mood message from empire 1 to empire 1
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.396NoneCannot show MoodMessage_BattleRetreatByPlayer mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.396NoneCannot show MoodMessage_BattleRetreatByPlayer mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.397NoneCannot show MoodMessage_BattleRetreatByPlayer mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.397NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:20:10.397NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:20:10.397NoneCancel armyBesiegingAction of 6867 for battle 12365
Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()
20:20:10.398NoneBattle 12365: change state From AttackerRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:10.485NonePresentation Battle 12365: Execute action[18] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.485NonePresentation Battle 12365: State from DefenderEngagement to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:20:10.487NonePresentation Battle 12365: Execute action[19] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.494None[Sandbox] Process order. (Serial=7323, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:10.494NoneBattle 12365: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:10.494NoneBattle #12365: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.494NoneBattle 12365: StopSiege #12366
Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.524None[Sandbox] Process order. (Serial=7324, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:10.573None[Sandbox] Process order. (Serial=7325, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:10.585NonePresentation Battle 12365: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:20:10.752NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.753NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.971NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.971NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:10.981NoneA new sandbox turn has begun: Turn 60
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:20:11.035None[Sandbox] Process order. (Serial=7326, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:20:10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:11.080NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:11.080NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:11.083None[Sandbox] Process order. (Serial=7327, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2841,EmpireIndex=1 TimePlayed=2841,EmpireIndex=2 TimePlayed=2841,EmpireIndex=3 TimePlayed=2841)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:11.091None[Sandbox] Process order. (Serial=7328, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:11.149NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:11.149NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:12.759None[Sandbox] Process order. (Serial=7329, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 169, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:12.761None[Sandbox] Process order. (Serial=7330, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 169, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.009None[Sandbox] Process order. (Serial=7331, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.051NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:13.051NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:13.120None[Sandbox] Process order. (Serial=7332, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.122None[Sandbox] Process order. (Serial=7333, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.123None[Sandbox] Process order. (Serial=7334, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 2, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.124None[Sandbox] Process order. (Serial=7335, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 60, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.124None[Sandbox] Process order. (Serial=7336, Empire=1, Order=OrderSellResource ResourceType: Resource02, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.125None[Sandbox] Process order. (Serial=7337, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=Extractor_Luxury07, Position=2444, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.152NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:13.153NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:13.220None[Sandbox] Process order. (Serial=7338, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.224None[Sandbox] Process order. (Serial=7339, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 6419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.224None[Sandbox] Process order. (Serial=7340, Empire=2, Order=OrderHeroRecruitInDraw HeroIndex: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.226None[Sandbox] Process order. (Serial=7341, Empire=2, Order=OrderSellEquipment EquipmentUniqueID: 14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.227None[Sandbox] Process order. (Serial=7342, Empire=2, Order=OrderLogRelation OtherEmpireIndex: 1, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.227None[Sandbox] Process order. (Serial=7343, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 60, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.228None[Sandbox] Process order. (Serial=7344, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.229None[Sandbox] Process order. (Serial=7345, Empire=2, Order=OrderSellResource ResourceType: Resource12, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.230None[Sandbox] Process order. (Serial=7346, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_CampTerraformation_00_era3, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.230None[Sandbox] Process order. (Serial=7347, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_SendCalledAway', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.370None[Sandbox] Process order. (Serial=7348, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Food, Position=1293, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.372None[Sandbox] Process order. (Serial=7349, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10923, Constructible=District_Tier1_Food, Position=1773, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.374None[Sandbox] Process order. (Serial=7350, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10923, Constructible=District_Tier1_Food, Position=1655, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.376None[Sandbox] Process order. (Serial=7351, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light03)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.377None[Sandbox] Process order. (Serial=7352, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.378None[Sandbox] Process order. (Serial=7353, Empire=3, Order=OrderSellResource ResourceType: Resource02, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.379None[Sandbox] Process order. (Serial=7354, Empire=3, Order=OrderObservatoryEvolveTo ObservatoryGUID: 12778, EvolveToType: Library)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.379None[Sandbox] Process order. (Serial=7355, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.411None[Sandbox] Process order. (Serial=7356, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='687 [49, 11] --> 686 [48, 11] --> 744 [48, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:13.420None[Sandbox] Process order. (Serial=7357, Empire=39, Order=OrderContinueGotoAction Action=1334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:14.091None[Sandbox] Process order. (Serial=7358, Empire=39, Order=OrderContinueGotoAction Action=1334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:14.763None[Sandbox] Process order. (Serial=7359, Empire=39, Order=OrderContinueGotoAction Action=1334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:14.770NoneThe AI synchronization took 1055 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:20:14.973None[Sandbox] Process order. (Serial=7360, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 44, HeroIndex: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:14.975None[Sandbox] Process order. (Serial=7361, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 32, SkillIndex: 641)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:14.976None[Sandbox] Process order. (Serial=7362, Empire=2, Order=OrderSetFriend OtherHeroIndex: 32, HeroIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:14.977None[Sandbox] Process order. (Serial=7363, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:15.105None[Sandbox] Process order. (Serial=7364, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=4227, ConstructionGUID=285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:15.107None[Sandbox] Process order. (Serial=7365, Empire=3, Order=OrderEnqueueConstructible Settlement=10923, Constructible=District_Tier1_Population, Position=1656, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:15.108None[Sandbox] Process order. (Serial=7366, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 10923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:15.124None[Sandbox] Process order. (Serial=7367, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Military, Position=1227, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:15.355None[Sandbox] Process order. (Serial=7368, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 73, HeroIndex: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:15.475None[Sandbox] Process order. (Serial=7369, Empire=3, Order=OrderBuyResource ResourceType: Resource04, Quantity: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:16.239None[Sandbox] Process order. (Serial=7370, Empire=0, Order=OrderEvolveUnit UnitGUID: 4046, EvolutionName: Unit_AlternateNecrophage_Necrodrone_SpecializationA)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:16.254NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:16.254NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:16.349None[Sandbox] Process order. (Serial=7371, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 37, HeroIndex: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:16.358NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:16.358NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:16.453NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:16.453NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:17.354None[Sandbox] Process order. (Serial=7372, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 29, HeroIndex: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:18.832None[Sandbox] Process order. (Serial=7373, Empire=0, Order=OrderEvolveUnit UnitGUID: 4044, EvolutionName: Unit_AlternateNecrophage_Spitter_Upgraded)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:18.854NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:18.854NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:19.354None[Sandbox] Process order. (Serial=7374, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:19.453NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:19.454NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:19.475None[Sandbox] Process order. (Serial=7375, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:19.553NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:19.553NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:20.209None[Sandbox] Process order. (Serial=7376, Empire=0, Order=OrderEvolveUnit UnitGUID: 6866, EvolutionName: Unit_AlternateNecrophage_Spitter_Upgraded)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:20.254NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:20.254NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:21.353NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:21.353NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:23.713NoneCreatePresentationBattlePreview attacker #6867, defender #4283, ticketnumber #120348.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:23.738NoneHidePresentationBattlePreview for ticket #120348 with current ticket #120348.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:20:23.738NoneHidePresentationBattlePreview nothing to hide yet.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:20:23.738NoneRequestAsyncOperation_Dismissed for ticket #120348.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:20:24.567None[Sandbox] Process order. (Serial=7377, Empire=0, Order=OrderGoTo Entity=#6867, path='1926 [12, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:24.588None[Sandbox] Process order. (Serial=7378, Empire=0, Order=OrderContinueGotoAction Action=1335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:24.657NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:24.657NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:24.755NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:24.756NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:25.919None[Sandbox] Process order. (Serial=7379, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 6867, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:25.979None[Sandbox] Process order. (Serial=7380, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.223None[Sandbox] Process order. (Serial=7381, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.258NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:27.258NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:27.744None[Sandbox] Process order. (Serial=7382, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2702 [34, 46] --> 2759 [33, 47] --> 2818 [34, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.746None[Sandbox] Process order. (Serial=7383, Empire=1, Order=OrderGoTo Entity=#11967, AdditionalFlags='IgnoreFogOfWar', Path='2096 [8, 36] --> 2095 [7, 36] --> 2152 [6, 37] --> 2210 [6, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.754None[Sandbox] Process order. (Serial=7384, Empire=1, Order=OrderContinueGotoAction Action=1337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.756None[Sandbox] Process order. (Serial=7385, Empire=1, Order=OrderContinueGotoAction Action=1336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.762NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:27.762NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:27.775None[Sandbox] Process order. (Serial=7386, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1749 [9, 30] --> 1750 [10, 30] --> 1751 [11, 30] --> 1693 [11, 29] --> 1694 [12, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.776None[Sandbox] Process order. (Serial=7387, Empire=1, Order=OrderGoTo Entity=#12363, AdditionalFlags='IgnoreFogOfWar', Path='2669 [1, 46] --> 2670 [2, 46] --> 2671 [3, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.777None[Sandbox] Process order. (Serial=7388, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='1809 [11, 31] --> 1810 [12, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.785None[Sandbox] Process order. (Serial=7389, Empire=1, Order=OrderContinueGotoAction Action=1340)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.786None[Sandbox] Process order. (Serial=7390, Empire=1, Order=OrderContinueGotoAction Action=1339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.788None[Sandbox] Process order. (Serial=7391, Empire=1, Order=OrderContinueGotoAction Action=1338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.895None[Sandbox] Process order. (Serial=7392, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1200 [40, 20] --> 1142 [40, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.897None[Sandbox] Process order. (Serial=7393, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1831 [33, 31] --> 1774 [34, 30] --> 1716 [34, 29] --> 1717 [35, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.898None[Sandbox] Process order. (Serial=7394, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1720 [38, 29] --> 1719 [37, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.899None[Sandbox] Process order. (Serial=7395, Empire=2, Order=OrderGoTo Entity=#12780, AdditionalFlags='IgnoreFogOfWar', Path='1959 [45, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.905None[Sandbox] Process order. (Serial=7396, Empire=2, Order=OrderGoTo Entity=#12106, AdditionalFlags='IgnoreFogOfWar', Path='1719 [37, 29] --> 1777 [37, 30] --> 1834 [36, 31] --> 1892 [36, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.906None[Sandbox] Process order. (Serial=7397, Empire=2, Order=OrderContinueGotoAction Action=1344)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.908None[Sandbox] Process order. (Serial=7398, Empire=2, Order=OrderContinueGotoAction Action=1343)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.909None[Sandbox] Process order. (Serial=7399, Empire=2, Order=OrderContinueGotoAction Action=1342)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.910None[Sandbox] Process order. (Serial=7400, Empire=2, Order=OrderContinueGotoAction Action=1341)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.915None[Sandbox] Process order. (Serial=7401, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2470 [34, 42] --> 2527 [33, 43] --> 2585 [33, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.915None[Sandbox] Process order. (Serial=7402, Empire=2, Order=OrderContinueGotoAction Action=1345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:27.925None[Sandbox] Process order. (Serial=7403, Empire=2, Order=OrderContinueGotoAction Action=1346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.067None[Sandbox] Process order. (Serial=7404, Empire=3, Order=OrderGoTo Entity=#11663, AdditionalFlags='IgnoreFogOfWar', Path='1994 [22, 34] --> 2052 [22, 35] --> 2110 [22, 36] --> 2167 [21, 37] --> 2225 [21, 38] --> 2282 [20, 39] --> 2341 [21, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.069None[Sandbox] Process order. (Serial=7405, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='923 [53, 15] --> 922 [52, 15] --> 864 [52, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.070None[Sandbox] Process order. (Serial=7406, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1410 [18, 24] --> 1411 [19, 24] --> 1412 [20, 24] --> 1413 [21, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.076None[Sandbox] Process order. (Serial=7407, Empire=3, Order=OrderContinueGotoAction Action=1349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.078None[Sandbox] Process order. (Serial=7408, Empire=3, Order=OrderContinueGotoAction Action=1348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.080None[Sandbox] Process order. (Serial=7409, Empire=3, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.086None[Sandbox] Process order. (Serial=7410, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='819 [7, 14] --> 877 [7, 15] --> 936 [8, 16] --> 994 [8, 17] --> 1053 [9, 18] --> 1054 [10, 18] --> 1055 [11, 18] --> 1056 [12, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.087None[Sandbox] Process order. (Serial=7411, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='914 [44, 15] --> 915 [45, 15] --> 916 [46, 15] --> 917 [47, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.095None[Sandbox] Process order. (Serial=7412, Empire=3, Order=OrderContinueGotoAction Action=1351)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.097None[Sandbox] Process order. (Serial=7413, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.116None[Sandbox] Process order. (Serial=7414, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='625 [45, 10] --> 624 [44, 10] --> 623 [43, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.126None[Sandbox] Process order. (Serial=7415, Empire=6, Order=OrderContinueGotoAction Action=1352)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.167None[Sandbox] Process order. (Serial=7416, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='853 [41, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.177None[Sandbox] Process order. (Serial=7417, Empire=41, Order=OrderContinueGotoAction Action=1353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.188None[Sandbox] Process order. (Serial=7418, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2837 [53, 48] --> 2895 [53, 49] --> 2954 [54, 50] --> 3012 [54, 51] --> 3071 [55, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.189None[Sandbox] Process order. (Serial=7419, Empire=43, Order=OrderGoTo Entity=#12345, AdditionalFlags='IgnoreFogOfWar', Path='1680 [56, 28] --> 1621 [55, 27] --> 1563 [55, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.197None[Sandbox] Process order. (Serial=7420, Empire=43, Order=OrderContinueGotoAction Action=1355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.198None[Sandbox] Process order. (Serial=7421, Empire=43, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.430None[Sandbox] Process order. (Serial=7422, Empire=1, Order=OrderContinueGotoAction Action=1337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.432None[Sandbox] Process order. (Serial=7423, Empire=1, Order=OrderContinueGotoAction Action=1336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.458None[Sandbox] Process order. (Serial=7424, Empire=1, Order=OrderContinueGotoAction Action=1340)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.461None[Sandbox] Process order. (Serial=7425, Empire=1, Order=OrderContinueGotoAction Action=1339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.462None[Sandbox] Process order. (Serial=7426, Empire=1, Order=OrderContinueGotoAction Action=1338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.478None[Sandbox] Process order. (Serial=7427, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 174, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.579None[Sandbox] Process order. (Serial=7428, Empire=2, Order=OrderContinueGotoAction Action=1343)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.580None[Sandbox] Process order. (Serial=7429, Empire=2, Order=OrderContinueGotoAction Action=1342)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.581None[Sandbox] Process order. (Serial=7430, Empire=2, Order=OrderContinueGotoAction Action=1341)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.599None[Sandbox] Process order. (Serial=7431, Empire=2, Order=OrderContinueGotoAction Action=1345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.601None[Sandbox] Process order. (Serial=7432, Empire=2, Order=OrderContinueGotoAction Action=1346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.750None[Sandbox] Process order. (Serial=7433, Empire=3, Order=OrderContinueGotoAction Action=1349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.752None[Sandbox] Process order. (Serial=7434, Empire=3, Order=OrderContinueGotoAction Action=1348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.753None[Sandbox] Process order. (Serial=7435, Empire=3, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.770None[Sandbox] Process order. (Serial=7436, Empire=3, Order=OrderContinueGotoAction Action=1351)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.772None[Sandbox] Process order. (Serial=7437, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.799None[Sandbox] Process order. (Serial=7438, Empire=6, Order=OrderContinueGotoAction Action=1352)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.870None[Sandbox] Process order. (Serial=7439, Empire=43, Order=OrderContinueGotoAction Action=1355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:28.871None[Sandbox] Process order. (Serial=7440, Empire=43, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.100None[Sandbox] Process order. (Serial=7441, Empire=1, Order=OrderContinueGotoAction Action=1337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.110None[Sandbox] Process order. (Serial=7442, Empire=1, Order=OrderContinueGotoAction Action=1336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.111NoneAddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=955208807, turn=60, worldSeed=955199360, majorEmpireIndex=1, majorEmpirePosition1866, additionalSeed=7520)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:29.111NoneAddRandomEquipment (Equipment=Equipment_TwoHanded_06_Definition, seed=955208807, turn=60, worldSeed=955199360, majorEmpireIndex=1, majorEmpirePosition1866, additionalSeed=7520)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:29.130None[Sandbox] Process order. (Serial=7443, Empire=1, Order=OrderContinueGotoAction Action=1339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.140None[Sandbox] Process order. (Serial=7444, Empire=1, Order=OrderContinueGotoAction Action=1338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.251None[Sandbox] Process order. (Serial=7445, Empire=2, Order=OrderContinueGotoAction Action=1342)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.271None[Sandbox] Process order. (Serial=7446, Empire=2, Order=OrderContinueGotoAction Action=1345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.280None[Sandbox] Process order. (Serial=7447, Empire=2, Order=OrderContinueGotoAction Action=1346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.420None[Sandbox] Process order. (Serial=7448, Empire=3, Order=OrderContinueGotoAction Action=1349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.432None[Sandbox] Process order. (Serial=7449, Empire=3, Order=OrderContinueGotoAction Action=1348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.442None[Sandbox] Process order. (Serial=7450, Empire=3, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.460None[Sandbox] Process order. (Serial=7451, Empire=3, Order=OrderContinueGotoAction Action=1351)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.461None[Sandbox] Process order. (Serial=7452, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.481None[Sandbox] Process order. (Serial=7453, Empire=6, Order=OrderContinueGotoAction Action=1352)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.541None[Sandbox] Process order. (Serial=7454, Empire=43, Order=OrderContinueGotoAction Action=1355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.542None[Sandbox] Process order. (Serial=7455, Empire=43, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.775None[Sandbox] Process order. (Serial=7456, Empire=1, Order=OrderContinueGotoAction Action=1337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.813None[Sandbox] Process order. (Serial=7457, Empire=1, Order=OrderContinueGotoAction Action=1338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.923None[Sandbox] Process order. (Serial=7458, Empire=2, Order=OrderContinueGotoAction Action=1342)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:29.943None[Sandbox] Process order. (Serial=7459, Empire=2, Order=OrderContinueGotoAction Action=1345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.093None[Sandbox] Process order. (Serial=7460, Empire=3, Order=OrderContinueGotoAction Action=1349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.113None[Sandbox] Process order. (Serial=7461, Empire=3, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.133None[Sandbox] Process order. (Serial=7462, Empire=3, Order=OrderContinueGotoAction Action=1351)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.134None[Sandbox] Process order. (Serial=7463, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.215None[Sandbox] Process order. (Serial=7464, Empire=43, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.486None[Sandbox] Process order. (Serial=7465, Empire=1, Order=OrderContinueGotoAction Action=1338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.783None[Sandbox] Process order. (Serial=7466, Empire=3, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.803None[Sandbox] Process order. (Serial=7467, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:30.893None[Sandbox] Process order. (Serial=7468, Empire=43, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:31.454None[Sandbox] Process order. (Serial=7469, Empire=3, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:31.477None[Sandbox] Process order. (Serial=7470, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:32.129None[Sandbox] Process order. (Serial=7471, Empire=3, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:32.149None[Sandbox] Process order. (Serial=7472, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:32.820None[Sandbox] Process order. (Serial=7473, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:32.834NoneThe AI synchronization took 3460 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:20:32.942None[Sandbox] Process order. (Serial=7474, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 76, HeroIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:32.950None[Sandbox] Process order. (Serial=7475, Empire=1, Order=OrderParley ArmyGUID: #12363 StopAction=False Action=0 at 2672 [4, 46])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.011NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.011NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.011NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.012NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.013NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.013NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchA_Start, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.013NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.014None[Sandbox] Process order. (Serial=7476, Empire=1, Order=OrderCreateBattle Attacker #9949 Target #5419 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.014NoneBattle 12788: Initialize battle with attacker 9949 (1810) and defender 5419 (1869).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.014NoneBattle 12788: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:33.014NoneBattle 12788: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:20:33.014NoneBattle 12788: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:33.016NoneBattle 12788: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:33.027NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.027NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.043NoneSame QuestPinSubset Snapshot Frame (previous frame: 28272, current data frame: 28272) but different data length (remote: 54, local: 53)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.060NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.060NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.066NonePresentation Battle 12788: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.067NonePresentation Battle 12788: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.067NonePresentation Battle 12788: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:20:33.067NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.067NoneRestorePresentationBattlePreview created ticket #121122.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.067NonePresentation Battle 12788: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9949, Group=Attacker, TileIndex=1810, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.068NonePresentation Battle 12788: Create participant 9949. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.068NonePresentation Battle 12788: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Defender, TileIndex=1869, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.068NonePresentation Battle 12788: Create participant 5419. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.068NonePresentation Battle 12788: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=8286. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.068NonePresentation Battle 12788: Create participant 8286. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.069NonePresentation Battle 12788: An additional participant 8286 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:20:33.069NonePresentation Battle 12788: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=6867. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.069NonePresentation Battle 12788: Create participant 6867. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.069NonePresentation Battle 12788: An additional participant 6867 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:20:33.069NonePresentation Battle 12788: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.069NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:20:33.070NonePresentation Battle 12788: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.070NonePresentation Battle 12788: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:20:33.070NonePresentation Battle 12788: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9949, Group=Attacker, TileIndex=1810, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.070NonePresentation Battle 12788: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Attacker, TileIndex=1694, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.081None[Sandbox] Process order. (Serial=7477, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.092NoneRequestRestoreAsyncOperation_Completed for ticket #121122.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:20:33.092NoneRestorePresentationBattlePreview skipped due to invalid battle #12788
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:20:33.092NoneRequestAsyncOperation_Dismissed for ticket #121122.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:20:33.132None[Sandbox] Process order. (Serial=7478, Empire=2, Order=OrderBribe ArmyGUID: #4087 StopAction=False Action=0 at 1085 [41, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.133NoneNo ArmyActionCameraSequenceDefinition for Bribe.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.134NoneQuest MinorFaction_GenericQuest_05_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.152None[Sandbox] Process order. (Serial=7479, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1719 [37, 29] --> 1661 [37, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.153None[Sandbox] Process order. (Serial=7480, Empire=2, Order=OrderGoTo Entity=#12780, AdditionalFlags='IgnoreFogOfWar', Path='1901 [45, 32] --> 1900 [44, 32] --> 1899 [43, 32] --> 1840 [42, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.162NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.162NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.166None[Sandbox] Process order. (Serial=7481, Empire=2, Order=OrderContinueGotoAction Action=1357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.167None[Sandbox] Process order. (Serial=7482, Empire=2, Order=OrderContinueGotoAction Action=1356)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.260NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.260NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.303None[Sandbox] Process order. (Serial=7483, Empire=3, Order=OrderParley ArmyGUID: #5271 StopAction=False Action=0 at 918 [48, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.310NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.310NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.310NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.311NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=NotMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.311NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.311NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=Sandshapers, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.311NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.311NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.312NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.333None[Sandbox] Process order. (Serial=7484, Empire=3, Order=OrderBuildBridge ArmyGUID: #11663 StopAction=False Action=0 at 2399 [21, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.362NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.362NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.365None[Sandbox] Process order. (Serial=7485, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='799 [45, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.372NoneSame QuestPinSubset Snapshot Frame (previous frame: 28485, current data frame: 28485) but different data length (remote: 55, local: 54)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.373None[Sandbox] Process order. (Serial=7486, Empire=32, Order=OrderContinueGotoAction Action=1359)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.395None[Sandbox] Process order. (Serial=7487, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.461NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.461NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:33.835None[Sandbox] Process order. (Serial=7488, Empire=2, Order=OrderContinueGotoAction Action=1357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:33.844None[Sandbox] Process order. (Serial=7489, Empire=2, Order=OrderContinueGotoAction Action=1356)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:34.507None[Sandbox] Process order. (Serial=7490, Empire=2, Order=OrderContinueGotoAction Action=1357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.180None[Sandbox] Process order. (Serial=7491, Empire=2, Order=OrderContinueGotoAction Action=1357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.194NoneThe AI synchronization took 1408 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:20:35.330None[Sandbox] Process order. (Serial=7492, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 83)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.332None[Sandbox] Process order. (Serial=7493, Empire=1, Order=OrderBattleEngagement BattleGuid: 12788)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.333NoneBattle 12788: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:35.372NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.372NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.389NonePresentation Battle 12788: Execute action[10] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.389NonePresentation Battle 12788: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:20:35.389NonePresentation Battle 12788: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Defender, TileIndex=1869, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.389NonePresentation Battle 12788: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Defender, TileIndex=1926, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.441None[Sandbox] Process order. (Serial=7494, Empire=2, Order=OrderBuyResource ResourceType: Resource06, Quantity: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.473NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.473NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.482None[Sandbox] Process order. (Serial=7495, Empire=2, Order=OrderGoTo Entity=#12943, AdditionalFlags='IgnoreFogOfWar', Path='1142 [40, 19] --> 1200 [40, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.491None[Sandbox] Process order. (Serial=7496, Empire=2, Order=OrderContinueGotoAction Action=1360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.620None[Sandbox] Process order. (Serial=7497, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 84)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.621None[Sandbox] Process order. (Serial=7498, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 59, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.675NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.675NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.693None[Sandbox] Process order. (Serial=7499, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.694None[Sandbox] Process order. (Serial=7500, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:35.771NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:35.771NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:36.066None[Sandbox] Process order. (Serial=7501, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:41.650None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science_era2, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:20:44.882None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:20:45.433None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:20:46.360None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderEnqueueTechnology TechnologyName: AlternateNecrophage_Technology_02, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:20:47.261None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:20:48.081NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:48.082NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:20:50.533NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:50.534NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:20:53.039NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:53.039NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:20:54.293None[Sandbox] Process order. (Serial=7502, Empire=0, Order=OrderBattleRetreat BattleGUID: 12788 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:54.293NoneBattle 12788: change state From DefenderEngagement to DefenderRetreat. 18s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:54.294NoneBattle 12788: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.295NoneCannot show MoodMessage_BattleRetreatByPlayer mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.295NoneCannot show MoodMessage_BattleRetreatByPlayer mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.296NoneCannot show MoodMessage_BattleRetreatByPlayer mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.296NoneCannot show MoodMessage_BattleRetreatByPlayer mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.296NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:20:54.297NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:20:54.297NoneBattle 12788: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:54.417NonePresentation Battle 12788: Execute action[13] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.417NonePresentation Battle 12788: State from DefenderEngagement to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:20:54.419NonePresentation Battle 12788: Execute action[14] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.424None[Sandbox] Process order. (Serial=7503, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12788)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:54.424NoneBattle 12788: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:20:54.425NoneBattle #12788: Retreat force movement on army 5419. Path=1811 [13, 31] --> 1812 [14, 31] --> 1755 [15, 30] --> 1697 [15, 29] --> 1698 [16, 29].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
20:20:54.427NoneBattle #12788: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.454None[Sandbox] Process order. (Serial=7504, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:54.504None[Sandbox] Process order. (Serial=7505, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:54.517NonePresentation Battle 12788: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:20:54.679NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.679NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.901NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.902NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.910NoneA new sandbox turn has begun: Turn 61
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:20:54.912NoneQuest MinorFaction_GenericQuest_15_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:20:54.912NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_End, Variable=NotMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.912NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_End, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.912NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_End, Variable=Sandshapers, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.912NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_End, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.912NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_End, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.913NoneQuest MinorFaction_SpecificQuest_Hydracorn01_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:20:54.913NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_End, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.913NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_End, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.913NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_End, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.913NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_End, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.919NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:20:54.920NoneEvent EmpireEffectEvent_GainScienceOnMinorVillagePacified variable VillagePacified.TerritoryOwner contain null value.
Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.EmpireEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)
20:20:54.921NoneEvent EmpireEffectEvent_GainScienceOnMinorVillagePacified variable VillagePacified.TerritoryOwner contain null value.
Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.EmpireEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)
20:20:54.922NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:20:54.924NoneQuest MinorFaction_GenericQuest_15_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.949None[Sandbox] Process order. (Serial=7506, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:20:54)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:54.957None[Sandbox] Process order. (Serial=7507, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2885,EmpireIndex=1 TimePlayed=2885,EmpireIndex=2 TimePlayed=2885,EmpireIndex=3 TimePlayed=2885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:54.980NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.981NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:54.997None[Sandbox] Process order. (Serial=7508, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:55.077NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:55.078NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.055None[Sandbox] Process order. (Serial=7509, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 8272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.056None[Sandbox] Process order. (Serial=7510, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.058None[Sandbox] Process order. (Serial=7511, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 86)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.058None[Sandbox] Process order. (Serial=7512, Empire=1, Order=OrderSellResource ResourceType: Resource02, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.081NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.081NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.155None[Sandbox] Process order. (Serial=7513, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Military, Position=1900, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.157None[Sandbox] Process order. (Serial=7514, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=DistrictImprovement_Industry_04, Position=1248, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.157None[Sandbox] Process order. (Serial=7515, Empire=2, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.158None[Sandbox] Process order. (Serial=7516, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Friendly, StateChangeDate: 61, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.159NoneSend MoodMessage_AttitudeChangedByThemFriendly mood message from empire 2 to empire 2
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.160NoneCannot show MoodMessage_SharedResearchNotSigned mood message as empire 2 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.160NoneCannot show MoodMessage_SharedResearchNotSigned mood message as empire 2 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.160NoneCannot show MoodMessage_SharedResearchNotSigned mood message as empire 2 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.161None[Sandbox] Process order. (Serial=7517, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.161None[Sandbox] Process order. (Serial=7518, Empire=2, Order=OrderSellResource ResourceType: Resource12, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.162None[Sandbox] Process order. (Serial=7519, Empire=2, Order=OrderCreateBasket OtherEmpireIndex: 0, DustBasket: None, LuxuryBasket: Large, LuxuryResource: Resource12, StrategicBasket: None, StrategicResource: Count)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.180NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.181NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:57.297None[Sandbox] Process order. (Serial=7520, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=7128, ConstructionGUID=280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.299None[Sandbox] Process order. (Serial=7521, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_01, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.300None[Sandbox] Process order. (Serial=7522, Empire=3, Order=OrderEnqueueConstructible Settlement=10923, Constructible=District_Tier1_Science, Position=1715, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.301None[Sandbox] Process order. (Serial=7523, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 10923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.302None[Sandbox] Process order. (Serial=7524, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.303None[Sandbox] Process order. (Serial=7525, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.303None[Sandbox] Process order. (Serial=7526, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 59, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.304None[Sandbox] Process order. (Serial=7527, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.304None[Sandbox] Process order. (Serial=7528, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 950, TargetGUID: 4227, EmpireActionType: Mukag_Light03)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.317None[Sandbox] Process order. (Serial=7529, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Population, Position=878, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.335None[Sandbox] Process order. (Serial=7530, Empire=6, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.355None[Sandbox] Process order. (Serial=7531, Empire=20, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.376None[Sandbox] Process order. (Serial=7532, Empire=34, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.406None[Sandbox] Process order. (Serial=7533, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='801 [47, 13] --> 859 [47, 14] --> 916 [46, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:57.417None[Sandbox] Process order. (Serial=7534, Empire=39, Order=OrderContinueGotoAction Action=1364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.089None[Sandbox] Process order. (Serial=7535, Empire=39, Order=OrderContinueGotoAction Action=1364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.179None[Sandbox] Process order. (Serial=7536, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 176, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.179None[Sandbox] Process order. (Serial=7537, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 176, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.758None[Sandbox] Process order. (Serial=7538, Empire=39, Order=OrderContinueGotoAction Action=1364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.767NoneThe AI synchronization took 1042 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:20:58.930None[Sandbox] Process order. (Serial=7539, Empire=0, Order=OrderGoTo Entity=#5419, path='1699 [17, 29] --> 1758 [18, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.950None[Sandbox] Process order. (Serial=7540, Empire=0, Order=OrderContinueGotoAction Action=1365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:59.080None[Sandbox] Process order. (Serial=7541, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:59.622None[Sandbox] Process order. (Serial=7542, Empire=0, Order=OrderContinueGotoAction Action=1365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:59.633NoneThe AI synchronization took 418 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:20:59.712None[Sandbox] Process order. (Serial=7543, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:02.484None[Sandbox] Process order. (Serial=7544, Empire=0, Order=OrderGoTo Entity=#6867, path='1869 [13, 32] --> 1811 [13, 31] --> 1812 [14, 31] --> 1813 [15, 31] --> 1814 [16, 31] --> 1815 [17, 31] --> 1816 [18, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:02.504None[Sandbox] Process order. (Serial=7545, Empire=0, Order=OrderContinueGotoAction Action=1366)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:02.784None[Sandbox] Process order. (Serial=7546, Empire=0, Order=OrderGoTo Entity=#6867, path='1811 [13, 31] --> 1812 [14, 31] --> 1813 [15, 31] --> 1814 [16, 31] --> 1815 [17, 31] --> 1816 [18, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:03.178None[Sandbox] Process order. (Serial=7547, Empire=0, Order=OrderContinueGotoAction Action=1367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:03.850None[Sandbox] Process order. (Serial=7548, Empire=0, Order=OrderContinueGotoAction Action=1367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:04.524None[Sandbox] Process order. (Serial=7549, Empire=0, Order=OrderContinueGotoAction Action=1367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:05.197None[Sandbox] Process order. (Serial=7550, Empire=0, Order=OrderContinueGotoAction Action=1367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:05.203NoneThe AI synchronization took 2091 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:21:05.941None[Sandbox] Process order. (Serial=7551, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 5419, AwakeState: GuardUntilHealed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:06.020None[Sandbox] Process order. (Serial=7552, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.294None[Sandbox] Process order. (Serial=7553, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.297None[Sandbox] Process order. (Serial=7554, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.402NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:07.402NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:07.455None[Sandbox] Process order. (Serial=7555, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2817 [33, 48] --> 2816 [32, 48] --> 2815 [31, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.456None[Sandbox] Process order. (Serial=7556, Empire=1, Order=OrderGoTo Entity=#12363, AdditionalFlags='IgnoreFogOfWar', Path='2672 [4, 46] --> 2730 [4, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.457None[Sandbox] Process order. (Serial=7557, Empire=1, Order=OrderGoTo Entity=#11967, AdditionalFlags='IgnoreFogOfWar', Path='2267 [5, 39] --> 2266 [4, 39] --> 2324 [4, 40] --> 2381 [3, 41] --> 2439 [3, 42] --> 2438 [2, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.465None[Sandbox] Process order. (Serial=7558, Empire=1, Order=OrderContinueGotoAction Action=1370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.467None[Sandbox] Process order. (Serial=7559, Empire=1, Order=OrderContinueGotoAction Action=1369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.468None[Sandbox] Process order. (Serial=7560, Empire=1, Order=OrderContinueGotoAction Action=1368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.474None[Sandbox] Process order. (Serial=7561, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1695 [13, 29] --> 1696 [14, 29] --> 1697 [15, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.475None[Sandbox] Process order. (Serial=7562, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='1809 [11, 31] --> 1867 [11, 32] --> 1924 [10, 33] --> 1983 [11, 34] --> 2041 [11, 35] --> 2042 [12, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.485None[Sandbox] Process order. (Serial=7563, Empire=1, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.487None[Sandbox] Process order. (Serial=7564, Empire=1, Order=OrderContinueGotoAction Action=1371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.494NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:07.494NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:07.615None[Sandbox] Process order. (Serial=7565, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1602 [36, 27] --> 1544 [36, 26] --> 1543 [35, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.617None[Sandbox] Process order. (Serial=7566, Empire=2, Order=OrderGoTo Entity=#12106, AdditionalFlags='IgnoreFogOfWar', Path='1949 [35, 33] --> 2008 [36, 34] --> 2066 [36, 35] --> 2125 [37, 36] --> 2182 [36, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.618None[Sandbox] Process order. (Serial=7567, Empire=2, Order=OrderGoTo Entity=#12780, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30] --> 1723 [41, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.619None[Sandbox] Process order. (Serial=7568, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1200 [40, 20] --> 1258 [40, 21] --> 1317 [41, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.620None[Sandbox] Process order. (Serial=7569, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1718 [36, 29] --> 1661 [37, 28] --> 1603 [37, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.625None[Sandbox] Process order. (Serial=7570, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2642 [32, 45] --> 2701 [33, 46] --> 2759 [33, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.626None[Sandbox] Process order. (Serial=7571, Empire=2, Order=OrderContinueGotoAction Action=1377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.628None[Sandbox] Process order. (Serial=7572, Empire=2, Order=OrderContinueGotoAction Action=1376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.629None[Sandbox] Process order. (Serial=7573, Empire=2, Order=OrderContinueGotoAction Action=1375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.630None[Sandbox] Process order. (Serial=7574, Empire=2, Order=OrderContinueGotoAction Action=1374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.631None[Sandbox] Process order. (Serial=7575, Empire=2, Order=OrderContinueGotoAction Action=1373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.645None[Sandbox] Process order. (Serial=7576, Empire=2, Order=OrderContinueGotoAction Action=1378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.755None[Sandbox] Process order. (Serial=7577, Empire=3, Order=OrderGoTo Entity=#11663, AdditionalFlags='IgnoreFogOfWar', Path='2399 [21, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.765None[Sandbox] Process order. (Serial=7578, Empire=3, Order=OrderContinueGotoAction Action=1379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.776None[Sandbox] Process order. (Serial=7579, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1414 [22, 24] --> 1415 [23, 24] --> 1416 [24, 24] --> 1417 [25, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.777None[Sandbox] Process order. (Serial=7580, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='918 [48, 15] --> 861 [49, 14] --> 862 [50, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.778None[Sandbox] Process order. (Serial=7581, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='922 [52, 15] --> 923 [53, 15] --> 924 [54, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.785None[Sandbox] Process order. (Serial=7582, Empire=3, Order=OrderContinueGotoAction Action=1382)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.786None[Sandbox] Process order. (Serial=7583, Empire=3, Order=OrderContinueGotoAction Action=1381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.788None[Sandbox] Process order. (Serial=7584, Empire=3, Order=OrderContinueGotoAction Action=1380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.806None[Sandbox] Process order. (Serial=7585, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='1055 [11, 18] --> 1054 [10, 18] --> 1053 [9, 18] --> 994 [8, 17] --> 936 [8, 16] --> 877 [7, 15] --> 819 [7, 14] --> 760 [6, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.816None[Sandbox] Process order. (Serial=7586, Empire=3, Order=OrderContinueGotoAction Action=1383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.826None[Sandbox] Process order. (Serial=7587, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='624 [44, 10] --> 625 [45, 10] --> 626 [46, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.836None[Sandbox] Process order. (Serial=7588, Empire=6, Order=OrderContinueGotoAction Action=1384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.845None[Sandbox] Process order. (Serial=7589, Empire=20, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2137 [49, 36] --> 2194 [48, 37] --> 2252 [48, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.856None[Sandbox] Process order. (Serial=7590, Empire=20, Order=OrderContinueGotoAction Action=1385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.876None[Sandbox] Process order. (Serial=7591, Empire=34, Order=OrderGoTo Entity=#12582, AdditionalFlags='IgnoreFogOfWar', Path='2639 [29, 45] --> 2638 [28, 45] --> 2580 [28, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.885None[Sandbox] Process order. (Serial=7592, Empire=34, Order=OrderContinueGotoAction Action=1386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.906None[Sandbox] Process order. (Serial=7593, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='795 [41, 13] --> 796 [42, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.916None[Sandbox] Process order. (Serial=7594, Empire=41, Order=OrderContinueGotoAction Action=1387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.935None[Sandbox] Process order. (Serial=7595, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='3129 [55, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.936None[Sandbox] Process order. (Serial=7596, Empire=43, Order=OrderGoTo Entity=#12345, AdditionalFlags='IgnoreFogOfWar', Path='1621 [55, 27] --> 1622 [56, 27] --> 1623 [57, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.946None[Sandbox] Process order. (Serial=7597, Empire=43, Order=OrderContinueGotoAction Action=1389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:07.947None[Sandbox] Process order. (Serial=7598, Empire=43, Order=OrderContinueGotoAction Action=1388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.136None[Sandbox] Process order. (Serial=7599, Empire=1, Order=OrderContinueGotoAction Action=1370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.137None[Sandbox] Process order. (Serial=7600, Empire=1, Order=OrderContinueGotoAction Action=1369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.147None[Sandbox] Process order. (Serial=7601, Empire=1, Order=OrderContinueGotoAction Action=1368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.165None[Sandbox] Process order. (Serial=7602, Empire=1, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.167None[Sandbox] Process order. (Serial=7603, Empire=1, Order=OrderContinueGotoAction Action=1371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.296None[Sandbox] Process order. (Serial=7604, Empire=2, Order=OrderContinueGotoAction Action=1377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.307None[Sandbox] Process order. (Serial=7605, Empire=2, Order=OrderContinueGotoAction Action=1376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.308None[Sandbox] Process order. (Serial=7606, Empire=2, Order=OrderContinueGotoAction Action=1375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.309None[Sandbox] Process order. (Serial=7607, Empire=2, Order=OrderContinueGotoAction Action=1374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.310None[Sandbox] Process order. (Serial=7608, Empire=2, Order=OrderContinueGotoAction Action=1373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.327None[Sandbox] Process order. (Serial=7609, Empire=2, Order=OrderContinueGotoAction Action=1378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.457None[Sandbox] Process order. (Serial=7610, Empire=3, Order=OrderContinueGotoAction Action=1382)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.459None[Sandbox] Process order. (Serial=7611, Empire=3, Order=OrderContinueGotoAction Action=1381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.460None[Sandbox] Process order. (Serial=7612, Empire=3, Order=OrderContinueGotoAction Action=1380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.487None[Sandbox] Process order. (Serial=7613, Empire=3, Order=OrderContinueGotoAction Action=1383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.507None[Sandbox] Process order. (Serial=7614, Empire=6, Order=OrderContinueGotoAction Action=1384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.527None[Sandbox] Process order. (Serial=7615, Empire=20, Order=OrderContinueGotoAction Action=1385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.557None[Sandbox] Process order. (Serial=7616, Empire=34, Order=OrderContinueGotoAction Action=1386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.588None[Sandbox] Process order. (Serial=7617, Empire=41, Order=OrderContinueGotoAction Action=1387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.617None[Sandbox] Process order. (Serial=7618, Empire=43, Order=OrderContinueGotoAction Action=1389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.807None[Sandbox] Process order. (Serial=7619, Empire=1, Order=OrderContinueGotoAction Action=1370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.819None[Sandbox] Process order. (Serial=7620, Empire=1, Order=OrderContinueGotoAction Action=1368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.838None[Sandbox] Process order. (Serial=7621, Empire=1, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.840None[Sandbox] Process order. (Serial=7622, Empire=1, Order=OrderContinueGotoAction Action=1371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.968None[Sandbox] Process order. (Serial=7623, Empire=2, Order=OrderContinueGotoAction Action=1377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.988None[Sandbox] Process order. (Serial=7624, Empire=2, Order=OrderContinueGotoAction Action=1374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:08.990None[Sandbox] Process order. (Serial=7625, Empire=2, Order=OrderContinueGotoAction Action=1373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.008None[Sandbox] Process order. (Serial=7626, Empire=2, Order=OrderContinueGotoAction Action=1378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.129None[Sandbox] Process order. (Serial=7627, Empire=3, Order=OrderContinueGotoAction Action=1382)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.131None[Sandbox] Process order. (Serial=7628, Empire=3, Order=OrderContinueGotoAction Action=1381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.132None[Sandbox] Process order. (Serial=7629, Empire=3, Order=OrderContinueGotoAction Action=1380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.159None[Sandbox] Process order. (Serial=7630, Empire=3, Order=OrderContinueGotoAction Action=1383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.178None[Sandbox] Process order. (Serial=7631, Empire=6, Order=OrderContinueGotoAction Action=1384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.199None[Sandbox] Process order. (Serial=7632, Empire=20, Order=OrderContinueGotoAction Action=1385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.289None[Sandbox] Process order. (Serial=7633, Empire=43, Order=OrderContinueGotoAction Action=1389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.480None[Sandbox] Process order. (Serial=7634, Empire=1, Order=OrderContinueGotoAction Action=1370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.511None[Sandbox] Process order. (Serial=7635, Empire=1, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.662None[Sandbox] Process order. (Serial=7636, Empire=2, Order=OrderContinueGotoAction Action=1374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.802None[Sandbox] Process order. (Serial=7637, Empire=3, Order=OrderContinueGotoAction Action=1380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:09.832None[Sandbox] Process order. (Serial=7638, Empire=3, Order=OrderContinueGotoAction Action=1383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:10.154None[Sandbox] Process order. (Serial=7639, Empire=1, Order=OrderContinueGotoAction Action=1370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:10.184None[Sandbox] Process order. (Serial=7640, Empire=1, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:10.335None[Sandbox] Process order. (Serial=7641, Empire=2, Order=OrderContinueGotoAction Action=1374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:10.506None[Sandbox] Process order. (Serial=7642, Empire=3, Order=OrderContinueGotoAction Action=1383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:10.828None[Sandbox] Process order. (Serial=7643, Empire=1, Order=OrderContinueGotoAction Action=1370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:10.858None[Sandbox] Process order. (Serial=7644, Empire=1, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:11.180None[Sandbox] Process order. (Serial=7645, Empire=3, Order=OrderContinueGotoAction Action=1383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:11.367NoneUnexpected stop with reason: Timeout for action PawnActionMove(#5271-468)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:21:11.367NoneUnitActionMove(#5271): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:21:11.368NoneUnitActionMove(#5271): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:21:11.851None[Sandbox] Process order. (Serial=7646, Empire=3, Order=OrderContinueGotoAction Action=1383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.522None[Sandbox] Process order. (Serial=7647, Empire=3, Order=OrderContinueGotoAction Action=1383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.536NoneThe AI synchronization took 3408 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:21:12.663None[Sandbox] Process order. (Serial=7648, Empire=1, Order=OrderCreateBattle Attacker #8286 Target #6458 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.663NoneBattle 12973: Initialize battle with attacker 8286 (1697) and defender 6458 (1698).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.665NoneBattle 12973: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:12.665NoneBattle 12973: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:21:12.666NoneBattle 12973: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:12.667NoneBattle 12973: change state From Start to Siege. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:12.683None[Sandbox] Process order. (Serial=7649, Empire=1, Order=OrderGoTo Entity=#12963, AdditionalFlags='IgnoreFogOfWar', Path='2502 [8, 43] --> 2560 [8, 44] --> 2559 [7, 44] --> 2558 [6, 44] --> 2557 [5, 44] --> 2498 [4, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.693NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.694NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.696None[Sandbox] Process order. (Serial=7650, Empire=1, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.703None[Sandbox] Process order. (Serial=7651, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 177, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.720NonePresentation Battle 12973: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.721NonePresentation Battle 12973: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.721NonePresentation Battle 12973: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:21:12.721NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.721NoneRestorePresentationBattlePreview created ticket #122872.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.722NonePresentation Battle 12973: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Attacker, TileIndex=1697, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.722NonePresentation Battle 12973: Create participant 8286. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.722NonePresentation Battle 12973: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=12975, Group=Defender, TileIndex=1759, Modifiers=Besieged, Type=Militia UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.723NonePresentation Battle 12973: Create participant 12975. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.723NonePresentation Battle 12973: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5928, Group=Defender, TileIndex=1759, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.723NonePresentation Battle 12973: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=1. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.723NonePresentation Battle 12973: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:21:12.723NonePresentation Battle 12973: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.745NoneRequestRestoreAsyncOperation_Completed for ticket #122872.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:21:12.746NoneRestorePresentationBattlePreview skipped due to invalid battle #12973
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:21:12.746NoneRequestAsyncOperation_Dismissed for ticket #122872.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:21:12.793NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.793NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.804None[Sandbox] Process order. (Serial=7652, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.804NoneSetLockedByMandatories (without battle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.
Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)
20:21:12.813None[Sandbox] Process order. (Serial=7653, Empire=2, Order=OrderGoTo Entity=#12943, AdditionalFlags='IgnoreFogOfWar', Path='1258 [40, 21] --> 1317 [41, 22] --> 1374 [40, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.823None[Sandbox] Process order. (Serial=7654, Empire=2, Order=OrderContinueGotoAction Action=1392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:12.902NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:12.902NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:13.036None[Sandbox] Process order. (Serial=7655, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='742 [46, 12] --> 743 [47, 12] --> 744 [48, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:13.047None[Sandbox] Process order. (Serial=7656, Empire=32, Order=OrderContinueGotoAction Action=1393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:13.066None[Sandbox] Process order. (Serial=7657, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:13.067None[Sandbox] Process order. (Serial=7658, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:13.114NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:13.115NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:13.367None[Sandbox] Process order. (Serial=7659, Empire=1, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:13.498None[Sandbox] Process order. (Serial=7660, Empire=2, Order=OrderContinueGotoAction Action=1392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:13.719None[Sandbox] Process order. (Serial=7661, Empire=32, Order=OrderContinueGotoAction Action=1393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:14.039None[Sandbox] Process order. (Serial=7662, Empire=1, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:14.415NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:14.415NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:21:14.711None[Sandbox] Process order. (Serial=7663, Empire=1, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:15.382None[Sandbox] Process order. (Serial=7664, Empire=1, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:16.056None[Sandbox] Process order. (Serial=7665, Empire=1, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:16.069NoneThe AI synchronization took 2311 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:21:16.869NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:16.869NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:21:17.103None[Sandbox] Process order. (Serial=7666, Empire=0, Order=OrderBattleLaunchCityAssault BattleGuid: '12973', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:17.113NoneBattle 12973: start siege with state Sortie and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
20:21:17.113NoneBattle 12973: change state From Siege to AttackerEngagement. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:17.168NonePresentation Battle 12973: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.169NonePresentation Battle 12973: Execute action[7] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.169NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:21:17.169NonePresentation Battle 12973: Execute action[8] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.169NonePresentation Battle 12973: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:21:17.170NonePresentation Battle 12973: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=12975, Group=Defender, TileIndex=1759, Modifiers=Besieged, Type=Militia UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.170NonePresentation Battle 12973: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5928, Group=Defender, TileIndex=1759, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.171NonePresentation Battle 12973: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Defender, TileIndex=1758, Modifiers=Besieged, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.171NonePresentation Battle 12973: Create participant 5419. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.171NonePresentation Battle 12973: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Defender, TileIndex=1813, Modifiers=Besieged, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.171NonePresentation Battle 12973: Create participant 6867. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.182None[Sandbox] Process order. (Serial=7667, Empire=0, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 12973, EmpireIndex: 0, ParticipantToRemove=#5419, ParticipantToAdd=#6867)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:17.182None[IncludeParticipantInBattle] ParticipantToRemove: 5419 , ParticipantToAdd: 6867
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)
20:21:17.243NonePresentation Battle 12973: Execute action[13] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=0. ParticipantGuid=5419. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.244NonePresentation Battle 12973: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.244NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:21:17.244NonePresentation Battle 12973: Execute action[15] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=0. (isTopAction: True, initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.244NonePresentation Battle 12973: Execute action[16] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=6867. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.244NonePresentation Battle 12973: An additional participant 6867 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:21:17.244NonePresentation Battle 12973: Execute action[17] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:17.245NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:21:18.126None[Sandbox] Process order. (Serial=7668, Empire=0, Order=OrderBattleEngagement BattleGuid: 12973)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:18.126NoneBattle 12973: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:18.155NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
20:21:18.244NonePresentation Battle 12973: Execute action[18] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.244NonePresentation Battle 12973: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:21:18.245NonePresentation Battle 12973: Execute action[19] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Attacker, TileIndex=1697, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.276None[Sandbox] Process order. (Serial=7669, Empire=1, Order=OrderBattleEngagement BattleGuid: 12973)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:18.276NoneBattle 12973: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:18.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.285NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.285NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.287NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.287NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.287NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.297NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.305NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.305NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.305NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.305NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.305NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.313NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.314NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.314NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.316NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.316NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.316NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.316NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.317NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.318NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.318NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.318NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.319NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.320NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.320NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.320NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.320NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.321NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.321NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.321NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.321NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.321NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.322NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.323NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.323NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.324NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.324NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.325NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.328NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.328NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.329NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.329NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.330NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.330NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.331NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.331NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.332NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.333NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.333NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.353NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.353NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.355NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.358NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.358NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.359NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.359NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.360NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.360NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.361NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.361NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.363NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.363NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.364NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.364NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.364NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.366NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.366NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.366NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.366NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.367NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.367NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.368NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.368NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.369NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.371NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.374NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.374NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.376NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.376NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.376NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.376NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.376NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.377NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.377NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.377NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.378NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.380NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.380NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.380NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.381NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.381NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.382NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.383NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.383NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.384NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.385NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.386NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.386NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.387NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.387NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.387NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.388NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.388NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.389NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.389NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.390NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.391NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.391NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.392NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.392NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.392NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.393NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.393NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.394NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.394NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.395NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.395NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.397NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.397NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.398NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.399NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.399NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.400NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.401NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.402NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.402NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.403NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.403NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.404NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.405NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.406NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.406NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.407NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.407NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.408NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.408NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.409NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.409NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.410NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.410NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.414NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.414NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.414NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.415NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.421NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.421NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.421NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.423NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.424NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.425NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.426NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.427NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.427NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.428NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.429NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.430NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.431NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.432NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.434NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.434NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.436NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.436NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.441NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.441NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.443NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.443NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.445NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.445NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.446NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.447NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.448NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.448NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.449NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.449NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.451NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.451NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.451NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.453NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.454NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.454NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.455NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.459NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.459NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.459NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.459NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.459NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.461NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
20:21:18.465NoneBattle 12973: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:18.519NonePresentation Battle 12973: Execute action[20] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.519NonePresentation Battle 12973: Execute action[21] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=0, ParticipantGuid=5419, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.520NonePresentation Battle 12973: Execute action[22] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.520NonePresentation Battle 12973: Execute action[23] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.520NonePresentation Battle 12973: Execute action[24] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.520NonePresentation Battle 12973: Execute action[24] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.520NonePresentation Battle 12973: Execute action[25] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8286, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.521NoneInitialize presentation battle unit 13337 for unit 8285
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.521NoneInitialize presentation battle unit 13336 for unit 9048
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.522NoneInitialize presentation battle unit 13335 for unit 9267
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.522NoneInitialize presentation battle unit 13334 for unit 9682
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.523NoneInitialize presentation battle unit 13333 for unit 9688
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.523NonePresentation Battle 12973: Execute action[26] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12975, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.524NoneInitialize presentation battle unit 13342 for unit 12980
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.526NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14643, current data frame: 14643) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.544NoneInitialize presentation battle unit 13341 for unit 12978
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.546NoneInitialize presentation battle unit 13340 for unit 12979
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.570NoneInitialize presentation battle unit 13339 for unit 12976
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.571NoneInitialize presentation battle unit 13338 for unit 12977
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.595NonePresentation Battle 12973: Execute action[27] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5928, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.595NonePresentation Battle 12973: Execute action[28] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6867, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.596NoneInitialize presentation battle unit 13347 for unit 4519
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.597NoneInitialize presentation battle unit 13346 for unit 4044
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.597NoneInitialize presentation battle unit 13345 for unit 6866
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.598NoneInitialize presentation battle unit 13344 for unit 4046
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.600NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14643, current data frame: 14643) but different data length (remote: 14, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.620NoneInitialize presentation battle unit 13343 for unit 4043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.645NonePresentation Battle 12973: Execute action[29] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.645NonePresentation Battle 12973: Execute action[30] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.645NonePresentation Battle 12973: Execute action[31] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.646NonePresentation Battle 12973: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:21:18.646NoneReleasePresentationBattlePreview attacker #8286, defender #6458
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.646NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.646NoneRestorePresentationBattlePreview created ticket #123534.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.647NonePresentation Battle 12973: Execute action[32] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.647NonePresentation Battle 12973: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:21:18.647NonePresentation Battle 12973: Execute action[33] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.649NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14643, current data frame: 14643) but different data length (remote: 15, local: 14)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.670NoneRequestRestoreAsyncOperation_Completed for ticket #123534.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:21:18.670NoneRestorePresentationBattlePreview skipped due to ended battle #12973
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:21:18.670NoneRequestAsyncOperation_Dismissed for ticket #123534.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:21:18.829None[Sandbox] Process order. (Serial=7670, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 12973, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:18.945NonePresentation Battle 12973: Execute action[34] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:18.945NonePresentation Battle 12973: Execute action[35] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:19.373NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 3/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:19.373NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:21:20.734None[Sandbox] Process order. (Serial=7671, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 12973, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:20.736NoneBattle 12973: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:20.737NoneBattle 12973: Won by the defender with VictoryTpe=Extermination.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.738NoneAddRandomEquipment (Equipment=Equipment_Armor_20_Definition, seed=955214564, turn=61, worldSeed=955199360, majorEmpireIndex=0, majorEmpirePosition2168, additionalSeed=12975)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.738NoneEvent PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.DefendingArmy.Tile contain null value.
Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)
20:21:20.739NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:21:20.739NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:21:20.739NoneBattle 12973: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:20.843NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.843NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.874NonePresentation Battle 12973: Execute action[36] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.875NonePresentation Battle 12973: Execute action[37] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.875NonePresentation Battle 12973: Execute action[38] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.875NonePresentation Battle 12973: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:21:20.877NonePresentation Battle 12973: Execute action[39] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.885None[Sandbox] Process order. (Serial=7672, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12973)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:20.885NoneBattle 12973: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:21:20.886NoneBattle #12973: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.887NoneBattle 12973: StopSiege #12974
Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.889NoneReleaseArmy #8286 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.890NoneReleaseArmy #8286 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.890NoneReleaseArmy #8286 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.890NoneReleaseArmy #8286 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.890NoneReleaseArmy #8286 end (Empire.Frame=14652)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.906None[Sandbox] Process order. (Serial=7673, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:20.918NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.918NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:20.950NonePresentation Battle 12973: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:21:20.950NoneRelease presentation battle unit 13337
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.951NoneRelease presentation battle unit 13336
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.951NoneRelease presentation battle unit 13335
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.951NoneRelease presentation battle unit 13334
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.951NoneRelease presentation battle unit 13333
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.951NoneRelease presentation battle unit 13342
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.951NoneRelease presentation battle unit 13341
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.952NoneRelease presentation battle unit 13340
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.952NoneRelease presentation battle unit 13339
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.952NoneRelease presentation battle unit 13338
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.952NoneRelease presentation battle unit 13347
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.953NoneRelease presentation battle unit 13346
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.953NoneRelease presentation battle unit 13345
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.953NoneRelease presentation battle unit 13344
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:20.953NoneRelease presentation battle unit 13343
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:21:21.015NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:21.015NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:22.230None[Sandbox] Process order. (Serial=7674, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 178, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:26.349None[Sandbox] Process order. (Serial=7675, Empire=0, Order=OrderGoTo Entity=#6867, path='1812 [14, 31] --> 1870 [14, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:26.370None[Sandbox] Process order. (Serial=7676, Empire=0, Order=OrderContinueGotoAction Action=1394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:26.446NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.01876977% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '6867-693-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:28.127None[Sandbox] Process order. (Serial=7677, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:28.130None[Sandbox] Process order. (Serial=7678, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:28.218NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:28.218NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:28.518None[Sandbox] Process order. (Serial=7679, Empire=1, Order=OrderGoTo Entity=#12363, AdditionalFlags='IgnoreFogOfWar', Path='2672 [4, 46] --> 2614 [4, 45] --> 2557 [5, 44] --> 2498 [4, 43] --> 2440 [4, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:28.527None[Sandbox] Process order. (Serial=7680, Empire=1, Order=OrderContinueGotoAction Action=1395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:28.620NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:28.620NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:28.759None[Sandbox] Process order. (Serial=7681, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:29.200None[Sandbox] Process order. (Serial=7682, Empire=1, Order=OrderContinueGotoAction Action=1395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:29.872None[Sandbox] Process order. (Serial=7683, Empire=1, Order=OrderContinueGotoAction Action=1395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:30.544None[Sandbox] Process order. (Serial=7684, Empire=1, Order=OrderContinueGotoAction Action=1395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:30.558NoneThe AI synchronization took 1375 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:21:30.877None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
20:21:30.880None[Sandbox] Process order. (Serial=7685, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:30.948None[Sandbox] Process order. (Serial=7686, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:31.122NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.122NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.342NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.342NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.350NoneA new sandbox turn has begun: Turn 62
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:21:31.353NoneQuest AwakeningQuest_CustomFaction01_Step01_Choice01ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:21:31.354NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step01_Choice01_End, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.355NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:21:31.355NoneQuest AwakeningQuest_CustomFaction02_Step01_Choice01ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:21:31.355NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction02_Step01_Choice01_End, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.356NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction02_Step01_Choice01_End, Variable=ShaperEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.357NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:21:31.357None[NarrativeEventManager] Unregistered variable AnyCity from NarrativeEvent_NarrativeEvents_AwakeningQuest_AlternateNecrophage_01_Step02: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.358NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.358NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice01_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.358NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.358NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice01_Start, Variable=ShaperEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.359NoneNot able to find AnyCity for SimulationEventEffect_AddOrRemovePopulationFromEmpire.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.382None[Sandbox] Process order. (Serial=7687, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:21:31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:31.392None[Sandbox] Process order. (Serial=7688, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2922,EmpireIndex=1 TimePlayed=2922,EmpireIndex=2 TimePlayed=2922,EmpireIndex=3 TimePlayed=2922)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:31.424NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.424NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.438None[TLPROD-55609] Selecting dialog. (Dialog: index : 85; name : AwakeningQuest_CustomFaction01_Step01_Choice01_End)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:21:31.440None[Sandbox] Process order. (Serial=7689, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 179, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:31.440NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:31.441NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:31.449None[Sandbox] Process order. (Serial=7690, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:31.520NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:31.520NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:33.070None[TLPROD-55609] Finishing dialog. (Dialog: index : 85; name : AwakeningQuest_CustomFaction01_Step01_Choice01_End)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:33.075None[Sandbox] Process order. (Serial=7691, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction01_Step01_Choice01_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 85)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.119NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:33.119NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:33.126None[TLPROD-55609] Selecting dialog. (Dialog: index : 87; name : AwakeningQuest_CustomFaction02_Step01_Choice01_End)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:21:33.127NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:33.128NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:33.128NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:33.128NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:33.128NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:33.499None[Sandbox] Process order. (Serial=7692, Empire=1, Order=OrderBuyResource ResourceType: Resource04, Quantity: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.501None[Sandbox] Process order. (Serial=7693, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=UnitedEmpire_DistrictImprovement_01, Position=1866, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.502None[Sandbox] Process order. (Serial=7694, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.503None[Sandbox] Process order. (Serial=7695, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.503None[Sandbox] Process order. (Serial=7696, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Mean, CurrentState: Aggressive, StateChangeDate: 62, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.504None[Sandbox] Process order. (Serial=7697, Empire=1, Order=OrderSellResource ResourceType: Resource02, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.523NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:33.523NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:33.610None[Sandbox] Process order. (Serial=7698, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.612None[Sandbox] Process order. (Serial=7699, Empire=2, Order=OrderSellResource ResourceType: Resource12, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.770None[Sandbox] Process order. (Serial=7700, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=7128, ConstructionGUID=293, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.775None[Sandbox] Process order. (Serial=7701, Empire=3, Order=OrderBuildFoundationAt Settlement=10923, Position=1541)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.782None[Sandbox] Process order. (Serial=7702, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 10923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.783None[Sandbox] Process order. (Serial=7703, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 13367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.784None[Sandbox] Process order. (Serial=7704, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Mean, CurrentState: Indifferent, StateChangeDate: 62, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.785None[Sandbox] Process order. (Serial=7705, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.801None[Sandbox] Process order. (Serial=7706, Empire=31, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.848None[Sandbox] Process order. (Serial=7707, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='974 [46, 16] --> 973 [45, 16] --> 1030 [44, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:33.858None[Sandbox] Process order. (Serial=7708, Empire=39, Order=OrderContinueGotoAction Action=1396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:34.531None[Sandbox] Process order. (Serial=7709, Empire=39, Order=OrderContinueGotoAction Action=1396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:34.701None[TLPROD-55609] Finishing dialog. (Dialog: index : 87; name : AwakeningQuest_CustomFaction02_Step01_Choice01_End)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:34.712None[Sandbox] Process order. (Serial=7710, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction02_Step01_Choice01_End, TotalSteps: 5, SkippedStepIndex: -1, DialogIndex: 87)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:34.720NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:34.720NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:34.820NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:34.820NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:35.206None[Sandbox] Process order. (Serial=7711, Empire=39, Order=OrderContinueGotoAction Action=1396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:35.216NoneThe AI synchronization took 1090 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:21:35.336None[Sandbox] Process order. (Serial=7712, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:35.338None[Sandbox] Process order. (Serial=7713, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:35.356None[Sandbox] Process order. (Serial=7714, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=Extractor_Strategic03, Position=2278, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:35.556None[Sandbox] Process order. (Serial=7715, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Military, Position=465, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:35.559None[Sandbox] Process order. (Serial=7716, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7128)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:35.561None[Sandbox] Process order. (Serial=7717, Empire=3, Order=OrderDialogChoice DialogIndex: 89, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:35.908None[Sandbox] Process order. (Serial=7718, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:35.912None[Sandbox] Process order. (Serial=7719, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 89)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:39.430None[Sandbox] Process order. (Serial=7720, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 78, HeroIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:39.529NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:39.530NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:43.837None[Sandbox] Process order. (Serial=7721, Empire=0, Order=OrderGoTo Entity=#6867, path='1812 [14, 31] --> 1870 [14, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:43.856None[Sandbox] Process order. (Serial=7722, Empire=0, Order=OrderContinueGotoAction Action=1397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:43.928NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:43.928NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:44.026NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:44.026NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:44.532None[Sandbox] Process order. (Serial=7723, Empire=0, Order=OrderContinueGotoAction Action=1397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:44.544NoneThe AI synchronization took 510 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:21:46.012None[Sandbox] Process order. (Serial=7724, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 6867, AwakeState: GuardUntilHealed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:48.417None[Sandbox] Process order. (Serial=7725, Empire=0, Order=OrderGoTo Entity=#5419, path='1815 [17, 31] --> 1814 [16, 31] --> 1813 [15, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:48.438None[Sandbox] Process order. (Serial=7726, Empire=0, Order=OrderContinueGotoAction Action=1398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:49.110None[Sandbox] Process order. (Serial=7727, Empire=0, Order=OrderContinueGotoAction Action=1398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:49.782None[Sandbox] Process order. (Serial=7728, Empire=0, Order=OrderContinueGotoAction Action=1398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:49.794NoneThe AI synchronization took 1057 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:21:51.520None[Sandbox] Process order. (Serial=7729, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 5419, AwakeState: GuardUntilHealed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:53.271None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 55, IsQuestEndDialog: False)
Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)
20:21:53.278None[Sandbox] Process order. (Serial=7730, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 55, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:53.331NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:53.331NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:53.345None[TLPROD-55609] Selecting dialog. (Dialog: index : 88; name : AwakeningQuest_CustomFaction01_Step02_Choice01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:21:53.347NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:53.347NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:53.347NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:53.347NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:53.348NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:53.348NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:53.348NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:53.348NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:53.348NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:22:03.838None[Sandbox] Process order. (Serial=7731, Empire=0, Order=OrderDialogChoice DialogIndex: 88, ChoiceIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:03.947NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:03.947NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:05.287None[TLPROD-55609] Finishing dialog. (Dialog: index : 88; name : AwakeningQuest_CustomFaction01_Step02_Choice01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:05.292None[Sandbox] Process order. (Serial=7732, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction01_Step02_Choice01_Start, TotalSteps: 12, SkippedStepIndex: -1, DialogIndex: 88)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:05.339NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:05.339NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:05.383None[Sandbox] Process order. (Serial=7733, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:05.437NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:05.437NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:26.203NoneCould not list the files contained by "C:/Users/nagval/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\nagval\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.
Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.260None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.260None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.260None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.260None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.260None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.261None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.261None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.261None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.262None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.262None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.263None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.263None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.263None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.263None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.263None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.265None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.265None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.265None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.266None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.266None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.267None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.267None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.268None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.268None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:06.268None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).
Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:09.911NoneCould not list the files contained by "C:/Users/nagval/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\nagval\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.
Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)